I disagree with you on the production values. The point you seem to be focusing on is the voice acting though. Voice acting was one of the banes on development side of games like SWTOR. It was expensive and time consuming to get any new content out. Is the player base really willing to wait many extra months so you can hear more of Minfilia's voice? I know that I'm not. One of this game's strengths is it's short development cycle for patches.
This is hardly unique to FFXIV. You can buy carries in nearly any MMO, no matter horizontal or vertical progression. You can't force players to care, and trying just makes them unsub.- Patronizingly easy content. Like... easy easy EASY. Players routinely reach high ilvl while still being clueless about how to play their class. All difficulty is artifical in the form of team-jumprope + OHKO.
I'd rather not play in a killing field. I'm also not sure I entirely agree with you. There are still some zones that fresh geared characters can be quickly overwhelmed by LOS pulled mobs.- World pretty aesthetically but bland, static, and plastic with no threat or adventure. Not even S rank hunt mobs can kill you if you don't let them since nothing chases you outside of it's pathetically small nest-area. Virtually impossible to die outside.
The forums a feedback mechanism, but they are not the only feedback mechanism. SE filters it along with other sources they get. It's a good thing too given the number of "bring 1.0 back!" threads. It's things like those threads that make SE take the forum feedback with several shakers of salt.- Even overwhelmingly negative feedback from community largely ignored until it becomes an obvious financial liability. Eg. only time SE has every listened to feedback was when 1.0 threatened curbstomped the company.
I'll pass on having long term damage done to my character.- Dying has zero consequences.
You keep using that word. I do not think it means what you think it means. Toxic doesn't mean "disagrees with me". This community has been one of the best ones I've been in in the MMOS I've played.- Terrible, toxic community, likely thanks to all of the above.
Not seeing the problem with this. I'd rather not see ability bloat.- Virtually no character customizability. Truly only one "best" way to play every job in the game.
MMOs are a grind. All of them. Your complaint is that it's quick enough to not annoy people. How is that bad?- Content and grind designed to eat up as much of people's time as possible while being just okay enough they won't get fed up. Even stuff as simple as the movement speed is -just- fast enough for most people to not get annoyed.
Again, voice acting is not the savior of the game. It will make things take longer to release and make it harder for new content with those characters to be made if you insist on everything being voice acted.- Garbage expositional nightmare of a script. Limited voice acting. Noticeably worse presentation and plot than any of the 1.0+ writing/cutscenes.
No, this is a vertical progression game with a vertical progression grind. Not seeing any sign of a horizontal progression here.- Vertical progression game with a quasi-tedious horizontal progression style grind.
You're complaining that the game is boring, and one of your favorite bits is autopilot fishing? Sorry, what?b) fishing... cuz you put controller on vibrate, alt-tab and i) watch a movie/show ii) work on renaming files or something iii) browse the interwebs iv) play another game that's fun.