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  1. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Duelle View Post
    Better than having an unhealthy attachment to gear while wanting to snuff the concept of progression as much as possible to keep said gear relevant.
    It isn't even about that. Most of the gear they add is simply worthless from the start; see any dungeon drop after Darklight and before AF1.5. That gear was never relevant. Making it relevant actually adds a whole new activity to the game. Keeping gear relevant actually gives players more to do than capping tomestones on a weekly basis. Gods forbid this game has more content to do.

    Also, you're pretty silly if you think progression is solely about throwing out the old. There are plenty of examples of progression where we've kept the old, or simply improved upon it. Why? Because humans like having options (see: Transportation), that is why people want such gear to remain relevant, because it gives them options. The only real sense of progression this game has is the Relic quest, everything else is more akin to a trend. We had the Darklight trend, the Mythology trend, etc. etc.. Progression in Coil would have been nice, always thought it'd have been better to keep First/Second Coil more relevant by having the gear from First upgrade to Second, and finally now to Final, rather than each new Coil dropping entirely new pieces that replace the old.
    (11)
    Last edited by Nalien; 11-24-2014 at 09:50 PM.