Quote Originally Posted by BlaiseArath View Post
But in all seriousness, FFXIV has improved its "More stuff to do" problem considerably. You can now do Hunts for Soldiery/Marks, you can do CT for Oils/Sands, you can do Dungeons primarily for tokens (why is dungeon armor so worthless?), you can craft for 110 gear, or you can do Coil.
This isn't working as flawlessly as some think. Hunts were the only way to improve gear while creating a worse grind than anything seen in 2.0-2.2 (really, the only woprse grinds than hunts was Atma), and I fear we'll see more of this come 2.5 when World of Darkness is introduced and the upgrade mats for Ironworks gear are added to hunts rewards (which means we'll go back to spamming hunts and not doing dungeons again).

Crafted gear is stupidly difficult and expensive to create. What should ideally be stepping stones instead aren't realistic alternatives (of course, on the flipside they allow stat allocations not seen in any other gear in the game, hence why fully-melded i90 accessories are still BiS for certain jobs, so in that way they at least justify the cost to craft them).

However, I think the problem people are having is that theres only 1 method to obtain the highest available armor... Coil. So while you have all this variety, the gear it offers is sub par.

......

Now I do agree the hardest content should give the best gear, but perhaps then we need more "Hardest" content.
What we need is bigger loot tables and progression within raiding tiers. Instead of one breastplate from Coil there should be 3 or 4 breastplates, including the Dreadwyrm breastplate being the best of the best. Of course, current raid content doesn't have enough bosses nor scale to actually allow for that sort of thing.