Quote Originally Posted by Wobble View Post
Or are they seeing all the faults more clearly because they play more?
Of course they are. That's a basic fact of life. If you focus too much on anything (a game, something you made by hand, etc), you start to see the faults and focus more on them then you would normally. That's why moderation is always good. That's why taking breaks can be good. The point is, faults become rather consuming the more you focus on them, and most people begin to see the subject in question more for its faults rather than as it is as a whole. That's the reason I said that most people need to take a break from MMOs. This holds true for any MMO.

Quote Originally Posted by Ryel View Post
The current gear treadmill system the game is using actually promotes this.

With weekly caps on Tomes, and lockouts on the highest form of coil and CT/ST on release the game basically forces you to play constantly if you wish to stay current, otherwise you quickly fall behind until the next "catch up" patch is released. A player that misses 30 days from a patch release misses out on 4 weeks of tomes that they will essentially be unable to EVER recover. Add to this the fact that on the high end this system realistically only allows you to gear one job at a time (unless you have alternate characters) and to do so you're really only doing the highest form of coil for... 6 months at a time (no alternate raids, and Ex primals are usually behind in ilvl) it's very much designed in a ladder format that encourages burnout.

Honestly it'll probably only be another month before most hardcore and higher midcore groups are done with and farming FCoB in which case that is the only thing those players will be doing until 3.0 in.. march?

It would be nice to have instead of just one set of endgame "raids" at a time to have them release 2-3 types simultaneously with around equal ilvl gear and separate lockouts (if any at all, dear god we need token system), the hardest core would likely try to burn through all of them simultaneously (which is fine, it's expected of the hardcore crowd) but it would break up activity and give options for the large number players who currently burn out on the 1 raid for the 1 set of gear over the 6 month period we have now.
Oh I certainly agree there could be changes. I truly wish that YoshiP designed this game with horizontal progression in mind. It'd be fantastic if they made an entire set of different end-game raids akin to coil or such.
They probably don't, and won't, for the same reason YoshiP gave for not putting in 10+ bosses in raids. Because the community refused to wait long enough for them to do so, but he'd like to if they had more time.