Quote Originally Posted by Xatsh View Post
Adding new or interesting content will not work without a major change in the backbone of the game.

They can add 100 unique dungeons, 50 8 man instance boss fig...."Raids". 10,000 strong unique voice over quest in the expansion.

But if there is still 1 max level raid and dungeons are for nothing but token gear... the game has the same problem as it has now.

You need complexity in a mmo, you need grind in a mmo. The goal is to make them fun. Easy, Ultra balanced, simple = boring and extremely limited of a game. MMOs should start off ultra simple and get more and more complex and deep as you get to endgame. If a player cannot figure it out THEY DESERVE TO FAIL AT ENDGAME. the catering to the lowest common denominator is why game are getting more and more blah as time is going on. Complexity and depth + alittle bit of unballanced > ultra simplistic and perfect balance.
May I ask why you need to change the backbone to add new and interesting content? Developers said themselves the current system built right now was specifically designed to allow them to be open on how they approach content. Your argument seems invalid and I like to think the developers know how the backbone of their own game works before you or myself do.

Adding a variety of top gear raids and content is not a bad thing at all, however you have to consider the time it takes to make these things, its a damned if you do, damned if you don't situation. Yoshi-P just said in an interview recently that putting so much into one patch is possible, but they have no luxury in doing so. They have things set up right now where people expect something new every 3-4 months, and they have been able to deliver on that for the most part. To make more content per patch for your "options" argument sets the game back months, like WoW does now releasing a major patch every 6-7 months. People will not like that, SE is not at a place in FFXIV where they can do that and people will be willing to deal with it. It isn't like WoW where they have created a 2nd home for these people, people who will complain, but wait that long of a time for content. WoW just has that special grip on people. FFXIV is no where near that luxury yet. So while yes, it would be nice for multiple areas to get the best gear in, you have to look at it from a developer stand point, not a entitled standpoint. FFXIV devs give us much more than a normal MMO development team does rather if you believe that or not.

When you want complexity, you have to take with a grain of salt that your game just became a niche one. Depth vs. Complexity, like the video I posted said, the more depth you have with the least amount of complexity possible is good game design when approaching a broad audience.

As much as I loved FFXI, it faulted on being too complex for it's own good. It threw you all the rules at the beginning and barely and leg room to learn as you progress. I played a Warrior and FFXI was basically my first game into the MMO world. I had no idea where to go, how to work anything, how to earn myself more gil. While I don't believe in hand holding, it just threw everything at me and was left confused. I even remember my first party in the Valkurm Dunes, I had no idea of the Tank <> DPS <> Healer system. I go in there and I was expected to tank. What the hell is a tank? You can say there is a sense of charm and wonder figuring things yourself, I call bull on that one. Its like making me play Chess and I never played it before and I have been given no explanation of how it works. How am I suppose to know the Knight goes in a -L- shape?

Now lets jump to FFXIV, while its not perfect in it's own right, it does go out of it's way to explain and teach a new player what you are, what your role is, and not throw you out there with a sword and be like "Okay do something!". Having no sense of direction is just as bad as too much direction. People even complained in 1.xx that the sense of direction was near non-existent, and a beginning tutorial would of helped.

Before I go too off topic. You don't exactly know the difference between easy and depth. I dare people in here to try Dwarf Fortress and see how many play the game without quitting after a short period of time. Complexity doesn't make things magically fun, it makes it frustrating and something people don't want to deal with. That is the beauty of FFXIV's design for better or worse is that people can engage in the -content- without the worry of dealing with their mechanics. What I see people are asking for in their design for FFXIV is basically this:

https://www.youtube.com/watch?v=YVfzWpmyXXk

So basically, you should rely on the depth of content to be where the difficulty is, not complexity in how you need to manage your UI and gear. If you are so bored with things, it might not be the game, it just might be you are bored with what is around you. That is your opinion, but saying that the game isn't complex in it's mechanics enough seems like a poor argument. Completely changing how the backbone of the game works helps absolutely nothing and only causes more problems. This why I will say again, the developers will never take your pleas for this seriously.

If people can convince the developers why the current system is broken (Hint: It isn't at all) and not just boring, then please step up and give your take on it. Elemental wheels are not here because they are unbalanced and can easily break fights. Don't believe me? Play FFXI and 1.xx, hello manaburn parties. Don't have BLM? Sorry no invite for you. Hey notice in FFXIV no one is getting thrown out? Because it doesn't have stupid crap like elemental wheels holding it back. Sure DRG's are in need of a fix for Final Coil, but look how easy in theory it is to fix without too much complication of conflicting with other jobs. You don't have to consider elemental wheels or several different combinations of stats. Its there, simple to manage.

Its just kind of sad how many people don't appreciate this. The simplicity of the system goes way beyond what you think it is, both on player side and developer side. But nope, lets put FFXI's system in, you know, that one that has not been able to give any form of balance since the first day it came out? And still struggling to do so even to this day? Yea guys, lets put that in there. FFXIV 1.23 had the same exact issues, only preferred jobs for certain situations, how horrible game design that is.

Not saying how I look at the approach of MMO's are perfect, but people seriously need to consider from all angles why a certain system the way it is before you cloud your mind with senseless entitlement. FFXIV: ARR is by no means a perfect game and clearly needs some improvements here and there, but thinking changing the backbone of the game is necessary is completely false and only delusional if you think so, scraping the bottom of the barrel to find any excuse. I've said this since beta, the developers will not listen to destructive criticism unless you can in fact prove the aspect is broken. Help improve what is there, and suggest new things that an improve that is already there, not tear it down and start anew.

Crying out loud, i'm just a damn broken record. Alright now here come the pitchforks from people. >_>