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  1. #11
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rhas View Post
    Sorry, but.. 1.0 XIV doesn't even remotely count. they had to rebuild everything. The current game has been out for 1 year. There have been no expansions yet. Pretty much every system has been redone and recoded from UI to GCD to skills, AI, graphics in general (landscape to character models), seemless world to instances, fates, DF, etc, etc and etc.

    All XI had from US launch was grind and more party grind. I should know I played it for about 7 years from US release. Each expansion broken with promises of getting better with all anyone could do was simply grind away the hours. Which, I actually had no issues with I happily ground away hours days weeks and years. In fact the reason I quit was for people problems, not the game itself. Though, them closing my server and moving me to one that was not the same as my wife was in fact the death knell for me.

    None of what you mentioned you could do in XI was there at US launch. None of it.. ell except for some NM's. You forgot the events, though. The events were really the only break with the grinding and even they could be a grind lol

    At the same point now that ARR is as to 1 year from XI US release, XIV is hands down the better game with more to do. at year 1 XI we still hadn't even reached end game yet. Mostly because at that point there still wasn't an end game because for the most part US players had not reached it yet. They were still leveling up their characters due to the slower party grind system not unlike the old EQ days.
    I believe in the very post you quoted i specifically mentioned that the variety of content i listed was added over a period of YEARS of expansions, actually yup just looked again it's even there in all caps.

    And no sorry even if the game has been mostly reworked, quite a lot of the content we have is still stuff that was leftover or already in development from 1.0 (See: Most primals, reworked dungeons, jobs/classes etc) Those playing around 1.23 essentially tested many of the systems that got refined in the transition to 2.0 (Like positional combos and the basis of the battle system)

    Nobody is asking for this game to match what other MMO's have had (and I'll say it again) YEARS to accomplish, However what they are saying is that they hope the trend changes in the future from the repetitive grind for Allagan Tomestones of Tradology each patch, tired and arbitrary lockouts, a completely vertical progression system devoid of stat choices (Choices we had in 1.0 mind you), and dungeons that are for most players already outdated (gear wise) the moment they are released.

    Bring back unique stat choices, bring back relevant crafted gear that allows us to truly customize it with Materia and don't make it slightly better than the gear from the previous patch, bring back content like Skirmish, or something crafters / gatherers can get involved in like Hamlet, even chocobo caravans are MIA, just don't feed us the same thing every other patch and call it new.

    Many that have posted in this thread already realize this stuff will take time, but we'd rather voice our opinions now so they know this going forward as opposed to saying nothing and them not knowing it's an issue.
    (10)
    Last edited by Ryel; 11-27-2014 at 12:34 PM.