Quote Originally Posted by Kiara View Post
BTW, Delily, not once have I mentioned making the game more punitive. I actually think Coil encounters are pretty obscure and awful game design. The overuse of Insta-Kill / One Shot mechanics is a handicap that the design team has been using to basically make you do things exactly the way they want or else.
Well, the whole ilvl concept is design failure in my opinion, but that's for another day...

I'm hoping for more organic encounters. There's a place for Instant Death, but not to the level of over usage that was in 2nd Coil pre-nerf. Reducing the over reliance on them makes the fights less tedious and grants room for all types of players to potentially recover and just go in and learn the fight (instead of a totally scripted experience where most players resort to watching Youtube videos to learn the Dance Dance Revolution pattern for that fight).
More organic encounters would be great, the only caveat is that you do have to train your players via more scripted fights, and then provide them with some clues. Think "wax on, wax off" from the original "Karate Kid" movie. Theoretically, you'd use leveling to teach people those mechanics, but that would require some significant design to not only slow people down, but also to encourage them NOT to rush to the end game.