Quote Originally Posted by Delily View Post
The truth is that if only 5% of your player-base can reasonably expect to run the current content, that's a whole lot of wasted resources.

On that note, I find it amusing that the "hardcore raiders" are complaining that this game is not challenging enough. The designers were, and are, very clear the game is currently aimed at newer players and "filthy casuals". What exactly were you expecting?
BTW, Delily, not once have I mentioned making the game more punitive. I actually think Coil encounters are pretty obscure and awful game design. The overuse of Insta-Kill / One Shot mechanics is a handicap that the design team has been using to basically make you do things exactly the way they want or else.

I'm hoping for more organic encounters. There's a place for Instant Death, but not to the level of over usage that was in 2nd Coil pre-nerf. Reducing the over reliance on them makes the fights less tedious and grants room for all types of players to potentially recover and just go in and learn the fight (instead of a totally scripted experience where most players resort to watching Youtube videos to learn the Dance Dance Revolution pattern for that fight).