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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zarzak View Post
    Still play.. So sorry no rose color here. They are grindy. Modern MMOs are MORE grindy.
    No one would deny that modern MMOs aren't grindy. What I will say is that modern MMOs are better at hiding the grind because they give you context and objectives for the grind instead of throwing you out there and having you kill the same mob over and over ad nauseam to get anything done.

    So you're hailing something that has no context with a tendency to drive a normal person to tears as better than something that has context and an objective built in with clear labels for progression and a reward at the end that more often than not is reasonable for the time spent (Atma grinds notwithstanding). And then you say you don't have rose-colored goggles on.
    Quote Originally Posted by Riko_Futatabi View Post
    Det, Crit, Acc, Skill or Spell Speed; these(for the most part) are the only stats you ever get to play around with, and after 3 Coils worth of BiS set making I've lost most of my interest.
    Ignoring the fact that gear swaps broke too many things about FFXI to count, would you rather we have extra stats that will eventually have to be removed to keep class performance balanced and because item budgets were getting too big for the amount of power the devs wanted players to have? It ain't much better.
    Quote Originally Posted by Janhyua View Post
    I try WoW for the first time yesterday and I am so surprised they have so much element like race stat and traits and nature element all those stuff... Compare ffxiv i say they are too slack on it is like 1% compare to wow if they want to keep the interest any long they need to add fire water earth and wind as a new gear stat and make it huge different in the future
    Elemental resistances in WoW are not any more useful than ours. The only difference was that at one point you had classes with abilities that could enhance elemental resistances (paladins with their auras, shaman with their resistance totems), and even then that was only useful on specific bosses.

    WoW at one point had: Spell Hit (accuracy), Spell Crit, Spell Haste, Expertise (decreased mob's chances of parrying and dodging your attacks), Ranged Crit, Hit Rating (AkA accuracy), and Healing Spellpower. ALL of those are gone, either blended into main stats or simply removed from the game.

    Blizzard has fumbled around with additional stats before, and what they're doing with WoD is no different (I have a feeling stuff like multistrike will come back and bite them in the ass in the future).
    (3)
    Last edited by Duelle; 11-25-2014 at 08:42 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)