First off, I'm not trying to attack any of your position, but I would like to rebut. I'm no FF fanboy (only really like a handful of them), and as someone who loved FFXI, i can say with great certainty I give XIV no breaks for the numbing casualisation of it (Yah, Casualisation is a word now).- Not enough production value for a P2P subscription based game with an additional game purchase fee. Eg. There are F2P games with smaller dev teams that manage to have more dialog, BETTER dialog, and 100% -QUALITY- VOICE ACTED DIALOG. There is no goddamn excuse for the lazy lack of voice acting in a) towns and the open world b) boss fights c) bloody everything. It is appaling, in this day and age, that SE can't be assed to quality voice-act at LEAST the like... 5-10 lines of dialog in class/story/primal fights.
Voice acting is a decent idea in MMOs, but alltogether one I don't consider a must have. I can take or leave it... if anything the chance of getting a squeeky lalafell will just throw me face first out of immersion way more than bringing me into it. I have an imagination and the ability to read just fine, and for a reason.
So I don't disagree with you, I just don't consider it a "Must have" for any reason at all.
I'm on Sarg too, and I have not once, a single time since I resubbed about 2-3 months ago, experienced any Lag or disconnection issues outside of the recent DDoS attacks... IDK if people actually experience this or are just parroting it.Slowest/laggiest/weakest servers I remember seeing in a MMO.
I agree with you 100% here... but thats the name of modern MMOs :\Rewards are basically worthless and 100% completely replaced every few months. Nothing is unique, special, or actually valuable.
Also, agree with you 100%. but I think most players would disagree with this... most modern MMOs have that very "safey" feeling open world thats more a decoration than a place for content.- World pretty aesthetically but bland, static, and plastic with no threat or adventure. Not even S rank hunt mobs can kill you if you don't let them since nothing chases you outside of it's pathetically small nest-area. Virtually impossible to die outside.
Welcome to humanity, honestly.- Terrible, toxic community, likely thanks to all of the above.
I happen to enjoy it... FF has never been boss story telling (ease of fanboys, you know as much as I do its basically "blah blah Hero save us, Blah blah bad guy, blah blah crystals, blah blah hero wins", I still enjoy the games but its not exactly groundbreaking), but its sometimes the simplicity that has a few kernels of complexity that interests me in Final Fantasy storylines, the bits that make you want to know how the ending plays out, even if you know how its going to end (You win, duh). Still, I can say I'm thoroughly interested in completing Coil if only for the story. I mean, if I want to don my nostalgia goggles, nothing feels quite like CoP(FFXI) yet to me, but thats probably because in those days, going through an expansion opened up a world to you, not a dungeon.- Garbage expositional nightmare of a script. Limited voice acting. Noticeably worse presentation and plot than any of the 1.0+ writing/cutscenes.
I wish some of you got to experience Chains of Promathia when it first came out so you could understand what I mean when I bring it up... Ignoring that feeling of entering Promyvion, which was housed inside/alternate the Crags... a large mysterious structure that you had been exposed too since the games released... but that moment when you beat all 3 Promyvions, entered your cutscene and came out the other side in Lufaise Meadows... the melody of the land begins to play and you're now in a new area completely locked to you before, making your way to the Tavnazian Safehold. Theres even a place called "Blueblade Fell" where off in the distance you can see the ruins of Old Tavnazia, a place that was mentioned in the original game as well as show cased in the opening cutscene. It was a kinda magical feeling, you were also greeted with new enemy types, "Bugards". They also had different cloud/weather effects for these new areas, so it even felt like a new place.
The whole expansion was difficult, it was actually the center of a lot of complaints... I personally didn't find it so difficult that it was angering... it just felt all that more rewarding when I won. (I Imagine it much like how rewarding it was for a group to beat Turn 5 back when it first came out, with how difficult it was then). Its more of those feelings. Hard doesn't always have to mean "Impossible", and FFXI did not do everything right... but it really did do some things really right.
I mean, I teared up at the end of Chains of Promathia, that final cutscene where Distant Memories played? seriously, Man tears... it was saying goodbye to all the friends you made on the way... and this took me over a year to complete, so it really felt like I came to know these NPCs well, and seeing them all go their marry way while that beautiful song played? *shivers*, even typing about it brings me back to it.
I know some of you have experienced what I'm saying... maybe not in an MMO, but an offline game, or a movie.. that was what was great about CoP... it could make you feel things most MMOs can't.. emotional attachment to NPCs. I felt kinda similar at the end of Wings of the Goddess, though not as strongly. For those who never experienced or know CoP, just watch this and try to imagine yourself adventuring for a year or more with these NPCs, and this is the final cutscene you get when the story is done and settles: Has a foreign singer trying to sing in English so if you want to hear the song better, just youtube Distant Worlds
Edit: HEre's a fan made video - but the version of Distant Worlds is much more listenable - BOOTIFUL
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Seriously, for those who never played XI, I'm sure you feel this way about something from your childhood, or a game that reached you emotionally... thats how FFXI felt to some of us, so unless you happen to be an emotionless imhuman drone, I hope you understand what type of FF MMO we've come from, and what emotions it was able to pull from us despite its outdated graphics and sometimes clunky Cutscenes... in a game significantly more advanced, it should be easier to portray these emotions.
What would you suggest? I'm no fight designer, so while I could brainstorm some ideas, I can't imagine them being completely random.Instances are 100% completely scripted. Fights are Identical every time you do it to the point you can run them with your eyes closed after one clear, or less if you watched a vid.
Edit: I EDIT SO MUCH IM SORRY