That's about how I feel. I see everything as a glamour too now since everything will eventually be obtainable because of how bland the attributes are currently. I would personally like there to be more unique gear like 11 but I do not miss that gear swapping macros. I didn't mind a lot of the more unique traits but I think that if you look at 11's and XIV's a lot are put in as one category.
Now in 1.0 stats meant to be a bit more didn't they? I came in around 1.19..but I thought things like Mind did more than what they do now.
I don't miss having to deal with Magic Accuracy / Avatar: Physical Acc. / Pet : Magic Acc. etc..but I do miss the little things like "Enhances Repair"
As a casual the 3 months is just enough and then you're back at it again usually. The more hardcore ones you'll never satisfy they'll have it by second week while neglecting everything else. I wonder if it would be too powerful to add small things like "Cover: + X yalms" or a def boost..or even an enmity boost in a way. Make it through Materia or through drops that you turn in to a NPC who can grant special attributes to gear...who knows.
Then again..wouldn't want to make something so powerful that it isn't replaced for three years. I don't know..anything I think up I'm sure there would be a problem. Then again this is why I just play the games and don't design them.


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