Page 4 of 23 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 293

Hybrid View

  1. #1
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Teryaani View Post
    Because giving some fan service to non-raiders is an awful sin. Got it.
    The game as it is... is like 98% fan service only, the 2% left is the latest "version" of a coil that isn't nerfed yet.

    Quote Originally Posted by Teryaani View Post
    Gear you aren't interested in = Worthless. Got it.
    For a pure glamour purpose, anything can be interesting, it's a matter of tastes but when it come about worthing gears, right now there is none because they will all be replaced on a (very soon) later date.

    Quote Originally Posted by Teryaani View Post
    Raids that only 10-15% of the players would ever see? No thank you.
    Do you realize that you pointed out the real issue? only a few people re able to get into raids and this is the true problem! And this isn't even the fault of the players, it's the fault of the game iself for tagging every single things that matter to do with huges daily/weekly lockouts, everywhere!!! there is no uses of a free company than having food buffs and co :x because of all the lockouts this game have we re bound to play the game at a very slow progression, the whole weekly token system act like as a fake lure to force your sub going while giving you illusionary feelings of going somewhere
    If the game had more raid contents without any kind of lock out than useless / worthless /wasted lv50 dungeon... It would boost the community more in a dynamic way, giving a true meaning of having a FC.
    (10)
    Last edited by Atomnium; 11-25-2014 at 08:59 AM.

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Teryaani View Post
    This is a vertical progression MMO. The current progression strategy is locked in until the end of 2.x. Once 3.0 drops, you may see more set bonus sort of things (I'd like that for sure), but even then it's likely to still be largely vertical gear progression.

    Gear you aren't interested in = Worthless. Got it.

    Raids that only 10-15% of the players would ever see? No thank you.
    Teryaani,

    Just because it is currently a purely Vertical Progression MMO doesn't mean people can't leave feedback to the developers as to what they'd like changed. I'm glad you like the game just the way it is. For me and many in this thread, the Gear Treadmill is getting pretty awful and repetitive.

    And my comment about Lost City's gear is pretty much true for all players after they reach Level 50 and start doing any activities for Tomestones (of the month) or Coil (or future End Game). Even if you skip End Game, and just turn in current Tomestones for gear it is better than the gear in any of the Trash Mob Dungeons being released. It's a fact.

    I know plenty of players who don't do much End Game, but they Gather and Craft, and even they turned in their Tomestones to get the latest gear back then, which was statistically better than what Lost City dropped.

    What I was referring to was that when a player reaches Level 50, they can for all intents and purposes jump straight over and through --> ALL of the "Hard Mode" and other Trash Mob Dungeons and get iLevel gear that eclipses all of that without going to End Game (just with the current Tomestone (flavor) of the month).

    I'm saying for all that extra effort the Dev Team put in, they could've adjusted it to be something far more useful for Horizontal Progression or Side Grades. Yes, that involves an inherent change to his philosophy, but he's acknowledged the possibility in his last Fan Fest talk.

    So, sure for the small percentage of people who just happen to be item level 60 and only wanted to follow the treadmill exactly and get i70 next, OK, Lost City was "useful" to them. But when it was released people were already gearing i90, which was then quickly eclipsed again. Now Snowcloak (brand-new dungeon) drops Antique gear which is traded in for i90. The current gear cap is i130(!).

    Even my super casual friends who play sparingly can go into Syrcus Tower and gear i100 and get Sands of Time to convert their Tomestone gear to i110 with no issues. So "yes" for all intents and purposes the Trash Mob Dungeons Yoshi P releases each patch are always behind for relevant gear.

    I'm not saying all dungeons have to be "end game," but he seems to be trying to "retrofit" a gear path into a game that most players don't need.
    (11)

  3. #3
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Hmm it's been long said that Yoshi wants to reboot FFXIV with 2.x being a simple foundation to support more complex ideas that could be implemented in the future. Yea I get that it's been over a year and the treadmilling is getting a bit stale but it's been confirmed that they plan to factor in user feedback to add unique gear stats/abilities (during the fanfest). Yoshi is just playing a very safe first year for FFXIV relaunch and don't want to break the balance when he and his team can't afford to.

    Having stuffs on the level of leaping boots and emp pin from FFXI that was more relevant and ridiculously camped more than other gears 60 levels later is just not what Yoshi and us as players should shoot for. However, now that lvl1-50, story mode, and a lot of endgame progression is established, they have more room to work in unique items/gear set effect come expansion.

    The expansion will also feature more dangerous zones that so many old school MMO-ers were clamoring for (confirmed in interview). I won't say that we shouldn't be impatient and not critique the quality of the current gameplay but just know that a lot of good ideas that most of us want in game have been heard and will most likely be implemented by expansion. Oh and let's not forget that 2.45/2.5 will feature a lot more social friendly side-games with the introduction of the gold saucer. So let's at least look forward to it a little longer?
    (5)

  4. #4
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Namasu View Post
    Hmm it's been long said that Yoshi wants to reboot FFXIV with 2.x being a simple foundation to support more complex ideas that could be implemented in the future. Yea I get that it's been over a year and the treadmilling is getting a bit stale but it's been confirmed that they plan to factor in user feedback to add unique gear stats/abilities (during the fanfest). Yoshi is just playing a very safe first year for FFXIV relaunch and don't want to break the balance when he and his team can't afford to.

    Having stuffs on the level of leaping boots and emp pin from FFXI that was more relevant and ridiculously camped more than other gears 60 levels later is just not what Yoshi and us as players should shoot for. However, now that lvl1-50, story mode, and a lot of endgame progression is established, they have more room to work in unique items/gear set effect come expansion.

    The expansion will also feature more dangerous zones that so many old school MMO-ers were clamoring for (confirmed in interview). I won't say that we shouldn't be impatient and not critique the quality of the current gameplay but just know that a lot of good ideas that most of us want in game have been heard and will most likely be implemented by expansion. Oh and let's not forget that 2.45/2.5 will feature a lot more social friendly side-games with the introduction of the gold saucer. So let's at least look forward to it a little longer?
    they also said they would be making this game for casual gamers, with endgame content for hardcore players, they also said they will be adding in FC alliance, so you can team up with another fc so small fcs wouldnt be required to merge. yoshi also said housing would be affordable. there are many other things they said will happen.
    still havent see some of these things and until it happens, i dont think we should pressume anything SE staff says is true until its implemented
    (3)

  5. #5
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by warren-ragnarok View Post
    they also said they would be making this game for casual gamers, with endgame content for hardcore players, they also said they will be adding in FC alliance, so you can team up with another fc so small fcs wouldnt be required to merge. yoshi also said housing would be affordable. there are many other things they said will happen.
    still havent see some of these things and until it happens, i dont think we should pressume anything SE staff says is true until its implemented
    I don't know how you go about seeing ANYTHING positive in life with this kind of outlook...It's always just black, no white, no grey with the type of person you are.
    (1)

  6. #6
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by warren-ragnarok View Post
    they also said they would be making this game for casual gamers, with endgame content for hardcore players, they also said they will be adding in FC alliance, so you can team up with another fc so small fcs wouldnt be required to merge. yoshi also said housing would be affordable. there are many other things they said will happen.
    still havent see some of these things and until it happens, i dont think we should pressume anything SE staff says is true until its implemented
    Roaming primals as well.
    (0)

  7. #7
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Honestly, I don't agree with this type of idea at all. Whenever I hear the phrase "Horizontal Progression" I hear "Gear Swapping". I hear people bragging about have gear for every little situation that makes them parse .0001% higher. There's no way that should ever find its way into XIV.

    To an extent, this is being done with Novus Relic weapons and I'll agree that the idea should be tried with weaponry to fit individual gameplay. As a "one size fits all" philosophy, not so much.
    (10)

  8. #8
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hayward View Post
    Honestly, I don't agree with this type of idea at all. Whenever I hear the phrase "Horizontal Progression" I hear "Gear Swapping".
    When I hear horizontal progression, I think of having multiple options (more than 2) to gear your job and not just a single set or two (tomes/coil), giving more variety in what to get, which would usually come from having a variety of content, instead of the 2-3 extremely underleveled dungeons we get to spam for 3-6 months or coil


    Quote Originally Posted by Namasu View Post
    The expansion will also feature more dangerous zones
    For some reason I have a feeling by "dangerous zones" they mean level 51-60 mobs that will only be dangerous until we hit the new cap...in 2-3 days, then we'll be back to what we have now lol
    (13)
    Last edited by Obysuca; 11-23-2014 at 01:59 PM.

  9. #9
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Obysuca View Post
    When I hear horizontal progression, I think of having multiple options (more than 2) to gear your job and not just a single set or two (tomes/coil), giving more variety in what to get, which would usually come from having a variety of content, instead of the 2-3 extremely underleveled dungeons we get to spam for 3-6 months or coil




    For some reason I have a feeling by "dangerous zones" they mean level 51-60 mobs that will only be dangerous until we hit the new cap...in 2-3 days, then we'll be back to what we have now lol
    They implied that they want it to be at least different and that players can't just casually stroll along because one moment they look away and they would be dead. They also say they don't want to go the route of FFXI with the hardcore sneak/invi pot so there will be some middle ground,
    (0)

  10. #10
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hayward View Post
    Honestly, I don't agree with this type of idea at all. Whenever I hear the phrase "Horizontal Progression" I hear "Gear Swapping". I hear people bragging about have gear for every little situation that makes them parse .0001% higher. There's no way that should ever find its way into XIV.
    Well you need to clean your ears then. (joke obv)

    But in all seriousness, FFXIV has improved its "More stuff to do" problem considerably. You can now do Hunts for Soldiery/Marks, you can do CT for Oils/Sands, you can do Dungeons primarily for tokens (why is dungeon armor so worthless?), you can craft for 110 gear, or you can do Coil. However, I think the problem people are having is that theres only 1 method to obtain the highest available armor... Coil. So while you have all this variety, the gear it offers is sub par. Now I do agree the hardest content should give the best gear, but perhaps then we need more "Hardest" content. Some examples:

    "Extreme" mode dungeons - Think Coil "Savage", harder forms of Dungeons we know and "love". Theres 3 Different dungeons selected as "Extreme" mode, one dungeon drops Weapons, Off hands, and Head gear. The second dungeon drops Body, Rings, Earrings, and Neck armor. The last dungeon drops Legs, Hands, Feet, and Wrist armor. You now have 3 dungeons each with different items to obtain and aim for. Each dungeon still rewarding you with appropriate tomes. My problem with dungeons is that they're just a means to obtain tomes for better gear. Dungeons should reward you with good gear, I.lv appropriate gear, the tome should be a bonus for slots you didnt get lucky with the drops on. So add more difficult dungeons, with better drops. And for those who wonder "Then why not do coil". Dungeons are longer, and have more chests... Coil is short, and 1/2 chest... they are different in that way. In a dungeon you have a chance for ~4/5 pieces of armor, Coil is just 2, and dungeons are 4 man, coil 8. They are different enough that Extreme dungeons with good drops can work.

    "Crafter" Dungeons - Dungeons whos primary drops are hard to obtain or exotic crafting materials, not just outdated sh*t they couldn't figure out what to do with after they removed tomes. Normal dungeony things, maybe instead of side chests here giving alchemy things, they could include less rare but still needed synth materials. This gives people who enjoy crafting a means in which to obtain more expensive material and still be able to gear up their jobs through their crafting.

    Improved Treasure maps - Add higher level I.lv treasure maps. These maps will be harder to come by, but can reward players with valuable and useable gear for the current I.lv, however the enemies attracted by these maps traps will be considerably more difficult than the ones we currently face. This will be our first look at open world content granting end game armor. Making these difficult to obtain and difficult to complete should be balanced to not make Coil-like and Dungeons seem irrelevant. Perhaps keeping the "Random" factor of drops, but not to such open extremes. Make these maps designed with the idea you will have a focused party of 8 people who are of a certain Item Level.

    Improved Hunts - Add drops to hunts (like Blood-Logs, except actual direct armor drops), everyone who participates and receives credit has a chance to obtain a piece of this armor or weaponry, higher the participation reward, the better chance. Allow Hunt Marks to be used to purchase this armor. Each NM could have a drop that reflects the NM killed, which makes it useful for both wearing and vanity if you're into that. This armor however, I don't believe should be of Coil-equivalent I.Lv unless hunts are considerably reworked. But it would be a nice touch.

    Now i don't think all of these ideas should be added, because if all of these things dropped Coil-level gear, you'd easily cap out on "Max I.lv" because theres so many choices. At the same time, I think there should be more than just 1 outlet for Max I.lv gear...
    (3)
    Last edited by BlaiseArath; 11-23-2014 at 03:05 PM.

Page 4 of 23 FirstFirst ... 2 3 4 5 6 14 ... LastLast