The problem with Final Fantasy A Realm Reborn is SE is going after the casual MMORPG market which is shrinking because mobile devices are dominating that demographic. That's why Sony and Microsoft focus on the hard core market which brings in the mid core players and convert casual to their platform. Also they help indies put games on their system. WoW is an anomaly it was the 1st to streamline and polish strong features of other MMORPG's and achieve mass market appeal by getting players that never played mmorpgs or games so it shouldn't be used as a industry standard because most MMORPG's will have a sub base of 200k. Only way SE or any developer can get the mass market appeal of WoW is to redefine MMORPGS. Open World MMORPG with extensive character customization, extensive ability customization and open horizontal progression. Basically single player game mechanics in a shared virtual world.