Quote Originally Posted by Obysuca View Post
When I hear horizontal progression, I think of having multiple options (more than 2) to gear your job and not just a single set or two (tomes/coil), giving more variety in what to get, which would usually come from having a variety of content, instead of the 2-3 extremely underleveled dungeons we get to spam for 3-6 months or coil




For some reason I have a feeling by "dangerous zones" they mean level 51-60 mobs that will only be dangerous until we hit the new cap...in 2-3 days, then we'll be back to what we have now lol
They implied that they want it to be at least different and that players can't just casually stroll along because one moment they look away and they would be dead. They also say they don't want to go the route of FFXI with the hardcore sneak/invi pot so there will be some middle ground,