Quote Originally Posted by SeleniaArgon View Post
I think you are just unexperienced in wolves den to say that... If u think 4v4 is just rush the healer like nobrains... but no problem...
I prefer to PvP as a Paladin so I spend a fair number of matches covering, stoneskining and peeling dps off the healer.

Quote Originally Posted by RisingDragoon View Post
True but that is not always the case, some matches the healer is the last to die because we focus the range dps and then the melee, while the tank interrupts the healer and makes it harder to keep them alive, after awhile the healer willl use up all the mp with the constant res and then we will go for last kill. Basically I'm just saying that It is more than one way to get the Win and most time in 4v4 you have to change your tactics because everyone knows who you will attack and are ready for you. I've seen a number of healers somehow able to last 10-20min in 4v4 while being focused. It's just depends mostly on skill
Well "Kill the healer" may be slightly off and "shut down the healer" may be closer to the truth, but the basic idea still stands: the single healer on each team are the lynchpins of the match.

Quote Originally Posted by SeleniaArgon View Post
The death of the healer always mean the end of the game, whether in arena, battlefield or even in PVE...
So say the 4v4, it boils down to just jogging the healer from A to Z and kill it ... it's a bit silly...

Otherwise ... I already found myself in wolves den, with my warrior, alone against three person ... and it did not stop me to win ... although in fact, most of the time, the death of heal means the defeat ...

People should learn to play before talking about content they know nothing about and judge some poor arena's they could do. What's more, certainly not with very good players ...

Strangely, people who dont like the arena have always 1000 excuses to justify that ... as often, they are just very bad ... nothing more.
Warrior is pretty much the only class that can do that reliably because of their regular self heals and the few rare occasions I have seen it happen usually involve the enemy healer falling before the 3-on-1 gang up happens. I've won a 2-on-1 once as a Paladin, but believe that came down to a combination of luck and the damage already inflicted on the other team by my now dead teammates.

My main complaint currently is the lack of mechanics that allow for a rebound/recovery, if the healer dies there is little that can be done to turn things around for a win. I believe 8v8 (2T/2H/4DPS vs 2T/2H/4DPS) or even 4v4 Team Deathmatch (auto lose on a wipeout) would work better than the current 4v4 Last Team Standing.