But unfortunately thats pretty much it. When Wolfs Den comes down to one major rule, than it is "Kill the Healer first". Sure you can kill dds first or whatever, but ya, the team wich looses thier healer first will most likely loose the match.
But unfortunately thats pretty much it. When Wolfs Den comes down to one major rule, than it is "Kill the Healer first". Sure you can kill dds first or whatever, but ya, the team wich looses thier healer first will most likely loose the match.
Btw you can say that about frontline too, even worst when 5 or 6 ppl focus a healer die can be fast
Last edited by kensatsu; 12-06-2014 at 11:24 PM.
True and the same thing can be said for most PVE content when you healer dies (unless there is a smn) but that is what PVP skills are for, and 1 healer in Frontlines is never going to be enough. I've had some Frontline matches with where our 3 healers all die before the enemies 2 healers. The thing is you have to predict how the enemy will move and be able you use all your skills and make good use of their additional effects (Blizzard 2 = bind, Stone 1 = heavy, Ruin 2 = blind, etc). Personally I feel like this is what separates the repetitive PVE mobs that are so predictable and ready to roll over to let you win, also there is no tutorial videos on how to beat Maelstrom.
Also another idea was from the last live letter about allowing players to jump data centers so that DF ques arn't impossible at certain times of the night. If PVP had its own version of this then that could definitely help.
i already see your case 3 healers vs 2 healers, and the 3 healers was down before.
1 healer is not enough, i already see case when 1 healer was enough but only when they don't focus him too much (it's what happen when players aren't focus a solo healer...)
I just mean even in frontline many group will plan to kill healer first, and loose healer can mean loosing in most of the case.
That's why i don't understand the fact : wolfden is game when we have to kill healer first, it's obvious without healer you lack in heal in any content of the game XD.
True but that is not always the case, some matches the healer is the last to die because we focus the range dps and then the melee, while the tank interrupts the healer and makes it harder to keep them alive, after awhile the healer willl use up all the mp with the constant res and then we will go for last kill. Basically I'm just saying that It is more than one way to get the Win and most time in 4v4 you have to change your tactics because everyone knows who you will attack and are ready for you. I've seen a number of healers somehow able to last 10-20min in 4v4 while being focused. It's just depends mostly on skill
The death of the healer always mean the end of the game, whether in arena, battlefield or even in PVE...
So say the 4v4, it boils down to just jogging the healer from A to Z and kill it ... it's a bit silly...
Otherwise ... I already found myself in wolves den, with my warrior, alone against three person ... and it did not stop me to win ... although in fact, most of the time, the death of heal means the defeat ...
People should learn to play before talking about content they know nothing about and judge some poor arena's they could do. What's more, certainly not with very good players ...
Strangely, people who dont like the arena have always 1000 excuses to justify that ... as often, they are just very bad ... nothing more.
Sieghilde Schtauffen
I prefer to PvP as a Paladin so I spend a fair number of matches covering, stoneskining and peeling dps off the healer.
Well "Kill the healer" may be slightly off and "shut down the healer" may be closer to the truth, but the basic idea still stands: the single healer on each team are the lynchpins of the match.True but that is not always the case, some matches the healer is the last to die because we focus the range dps and then the melee, while the tank interrupts the healer and makes it harder to keep them alive, after awhile the healer willl use up all the mp with the constant res and then we will go for last kill. Basically I'm just saying that It is more than one way to get the Win and most time in 4v4 you have to change your tactics because everyone knows who you will attack and are ready for you. I've seen a number of healers somehow able to last 10-20min in 4v4 while being focused. It's just depends mostly on skill
Warrior is pretty much the only class that can do that reliably because of their regular self heals and the few rare occasions I have seen it happen usually involve the enemy healer falling before the 3-on-1 gang up happens. I've won a 2-on-1 once as a Paladin, but believe that came down to a combination of luck and the damage already inflicted on the other team by my now dead teammates.The death of the healer always mean the end of the game, whether in arena, battlefield or even in PVE...
So say the 4v4, it boils down to just jogging the healer from A to Z and kill it ... it's a bit silly...
Otherwise ... I already found myself in wolves den, with my warrior, alone against three person ... and it did not stop me to win ... although in fact, most of the time, the death of heal means the defeat ...
People should learn to play before talking about content they know nothing about and judge some poor arena's they could do. What's more, certainly not with very good players ...
Strangely, people who dont like the arena have always 1000 excuses to justify that ... as often, they are just very bad ... nothing more.
My main complaint currently is the lack of mechanics that allow for a rebound/recovery, if the healer dies there is little that can be done to turn things around for a win. I believe 8v8 (2T/2H/4DPS vs 2T/2H/4DPS) or even 4v4 Team Deathmatch (auto lose on a wipeout) would work better than the current 4v4 Last Team Standing.
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