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  1. #1
    Player
    DarkLordCthulhu's Avatar
    Join Date
    Apr 2014
    Posts
    147
    Character
    Effy Stoneheart
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80

    Increase difficulty of Syrcus Tower

    SE PLS make Syrcus Tower harder. You already catered to the casuals by nerfing SCoB so now its our turn. Its only fair that u increase the difficulty of ST.

    - Average iLVL to enter should be 110 (Must have high allagan weapon equipped to register for duty)
    - Every players death adds a stacking damage buff on the boss.
    - Every trash pull should consist of 1 mini twintanias and 6 dreadnaughts
    - During Scylla if you r frozen and dont get hit by fireball within 10 secs player should explode causing 4k raid wide aoe damage. Explosion will leave DoT effect on the raid.
    -During Glasya if the adds arent positioned (tethered) within 15 secs of spawning they will enrage and begin 1 shotting. DoT of standing on outside platform will be 3k every server tick
    -Amon instead of the Kum Kums we get dreadknights from t5. same mechanic kill it or it one shots the player it reaches. Yea a lot less room to work with than fighting on Bahamut's palm. And instead of snakes we get Asclepius and friends
    -Xande - a lot more orbs to kill. And they start pulsating aoe damage as they come down to the ground. The closer they get to the ground the higher the damage from the orbs. Also Xande should have a tank buster move that leave a debuff forcing a tank swap. Kinda like revelation from T12
    (7)

  2. #2
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    /slap
    Go back to your trap T7s >:O
    (33)

  3. #3
    Player
    DarkLordCthulhu's Avatar
    Join Date
    Apr 2014
    Posts
    147
    Character
    Effy Stoneheart
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by gamesmart View Post
    /slap
    Go back to your trap T7s >:O
    is there such a thing as a trap T7 anymore?

    last time we were in there we were all playing stone the BRD lol
    (1)

  4. #4
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by DarkLordCthulhu View Post
    ...
    last time we were in there we were all playing stone the BRD lol
    Try that queuing on the DF without your static and you won't get clear. T7 is no cakewalk, people still wipe it even before the prosecutor, and over and over.
    (7)

  5. #5
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by NyarukoW View Post
    Try that queuing on the DF without your static and you won't get clear. T7 is no cakewalk, people still wipe it even before the prosecutor, and over and over.
    Only with a bad group.
    (0)

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Chiramu View Post
    Only with a bad group.


    I've had three "Good" Groups, but one mis-step of the tank, boom, we're done.
    (0)

  7. #7
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by NyarukoW View Post
    T7 is no cakewalk
    EL
    OH
    EL
    (0)

  8. #8
    Player
    Yukiba's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    E'rock Lledo
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    While those are interesting mechanics.. You have savage coil and final coil. Casuals just have ST and a nerfed coil (which from my perspective players still have a hard time with). CT has been stated many times as being made easier than coil for a purpose.. Its not going to change. Nor should it.
    (27)

  9. #9
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yukiba View Post
    While those are interesting mechanics.. You have savage coil and final coil. Casuals just have ST and a nerfed coil (which from my perspective players still have a hard time with). CT has been stated many times as being made easier than coil for a purpose.. Its not going to change.
    It's a joke...at least I hope it is. If not someone's getting a mouthful on TS tonight.
    (4)

  10. #10
    Player
    Artiste's Avatar
    Join Date
    Apr 2014
    Posts
    288
    Character
    Sonata Priam
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    Crystal tower wasn't that easy, and most of the time, was going well (till all noob where not in same party)
    Sircus Tower is easier, and some players still find a way to wipe there.

    But maybe making it harder will make less wipe.
    When ? Maybe they gonna play more seriously and deal with the mecanics instead of doing the full fight yolo.

    Seriously : Yes, lot of players ask for "hard" 24man raids, those are far from "hard", ST is not even easy, it's a kindergarden.
    (0)
    Last edited by Artiste; 11-22-2014 at 02:07 AM.

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