SE PLS make Syrcus Tower harder. You already catered to the casuals by nerfing SCoB so now its our turn. Its only fair that u increase the difficulty of ST.

- Average iLVL to enter should be 110 (Must have high allagan weapon equipped to register for duty)
- Every players death adds a stacking damage buff on the boss.
- Every trash pull should consist of 1 mini twintanias and 6 dreadnaughts
- During Scylla if you r frozen and dont get hit by fireball within 10 secs player should explode causing 4k raid wide aoe damage. Explosion will leave DoT effect on the raid.
-During Glasya if the adds arent positioned (tethered) within 15 secs of spawning they will enrage and begin 1 shotting. DoT of standing on outside platform will be 3k every server tick
-Amon instead of the Kum Kums we get dreadknights from t5. same mechanic kill it or it one shots the player it reaches. Yea a lot less room to work with than fighting on Bahamut's palm. And instead of snakes we get Asclepius and friends
-Xande - a lot more orbs to kill. And they start pulsating aoe damage as they come down to the ground. The closer they get to the ground the higher the damage from the orbs. Also Xande should have a tank buster move that leave a debuff forcing a tank swap. Kinda like revelation from T12