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  1. #1
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70

    Can we have challenging and rewarding 4 man content, please?

    Hi there.

    One major thing that bothers me about this game, is that there seems to be virtually no challenge for small groups. The three new dungeons are nice and fun, but they're hardly difficult, and the rewards you get are accordingly underwhelming, pretty much near worthless, aside from the tomestones.

    It seems like there is quite a gap between 4 man and 8 man content, for some reason. As far as remotely relevant content goes, we skip from faceroll easy 4 man to 8 man content where having a handful of inexperienced players in the group basically means you're not going to beat it.

    Could we have some middle ground, please? I'd really love some content that's actually difficult but for a party size of 4 instead of 8. It's much easier to get a small group of somewhat competent players together than it is to get a large one, and if there was more difficult and challenging content for small groups, the rewards for said content could also be something a little bit more exciting and less outdated.
    (41)

  2. #2
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    While I entirely agree 4-man content should be more relevant, what would they put in for rewards? Tomes are for the base current set, then you have the Raider set, and of course the upgradeable parts. The only thing that first comes to mind would be fully upgraded tome pieces, I assume on a lockout.

    Edit- Shows how much I follow raiding. Looked up final coil rewards and seems -that- is the upgrade item area? So in reality we only have 1 set this patch unlike before with tome/high allagan? I really don't know then what rewards would be lol
    (1)
    Last edited by Sho86; 11-08-2014 at 04:07 PM.

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sho86 View Post
    While I entirely agree 4-man content should be more relevant, what would they put in for rewards?
    All bosses drop four chests upon defeat, one for each player and will drop four-five items.
    • For the mini bosses, the chests will drop: dye-able dungeon armour (Robe of Divine Death, for example, will still be i80, but can be dyed), untradeable paint dye (gold, silver, black, white, whatever other crazy colour SE will come up with next), 10 Venture coins, {Soldiery} item (Wootz, etc) and a 20% chance at dropping i115 gear.
    • From the final bosses, exactly the same, but this time the fifth item that drops will either be the i115 gear (still 20%) or a i125 weapon (5% chance, locks you out from getting another weapon until reset).

    Perfect incentive. Dungeons can give bosses more than one mechanic, players will actually have to think the same way they do in EX Primals, etc.
    (7)

  4. #4
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nestama View Post
    All bosses drop four chests upon defeat, one for each player and will drop four-five items.
    • For the mini bosses, the chests will drop: dye-able dungeon armour (Robe of Divine Death, for example, will still be i80, but can be dyed), untradeable paint dye (gold, silver, black, white, whatever other crazy colour SE will come up with next), 10 Venture coins, {Soldiery} item (Wootz, etc) and a 20% chance at dropping i115 gear.
    • From the final bosses, exactly the same, but this time the fifth item that drops will either be the i115 gear (still 20%) or a i125 weapon (5% chance, locks you out from getting another weapon until reset).

    Perfect incentive. Dungeons can give bosses more than one mechanic, players will actually have to think the same way they do in EX Primals, etc.
    Are you serious?

    Dungeons dropping ilvl125 weapons when T9 drops ilvl115?

    I don't even
    (0)

  5. #5
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Remilia_Nightfall View Post
    Are you serious?

    Dungeons dropping ilvl125 weapons when T9 drops ilvl115?

    I don't even
    That's why you scale the difficulty to match the reward. If it were to drop 125 weapons then theoretically, it should be harder than T9.
    (0)

  6. #6
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Remilia_Nightfall View Post
    Are you serious?

    Dungeons dropping ilvl125 weapons when T9 drops ilvl115?

    I don't even
    Yeah, the developers must be insane, releasing those "Allagan Tomestones of Poetry" that yield i120 body gear that is better than the High Allagan body pieces that drop in T6-T9.

    Err, wait. That's just content deprecation.
    (2)
    video games are bad

  7. #7
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Remilia_Nightfall View Post
    Are you serious?

    Dungeons dropping ilvl125 weapons when T9 drops ilvl115?

    I don't even
    Poetics gear and Shiva EX accessories (as well as the Nexus) says hi. Also, did you miss the part where I said 5% chance? Considering how unlucky some people were with Atma, chances are players would never see the i125 weapon, OR i115 weapon.
    (0)

  8. #8
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Krr View Post
    Yeah, the developers must be insane, releasing those "Allagan Tomestones of Poetry" that yield i120 body gear that is better than the High Allagan body pieces that drop in T6-T9.

    Err, wait. That's just content deprecation.
    Quote Originally Posted by Nestama View Post
    Poetics gear and Shiva EX accessories (as well as the Nexus) says hi. Also, did you miss the part where I said 5% chance? Considering how unlucky some people were with Atma, chances are players would never see the i125 weapon, OR i115 weapon.
    How does "armor" relate to "weapons"?

    HA weapon is still BiS for various jobs, even better than the 120 Poetics weapon (and to make it 130 you need to go into FCoB, so that's fine).

    And the percentage does not matter. There WOULD be people farming dungeons day and night for that 5% chance, like when people had Nexus weapon the day after it was introduced.

    Simply put, it would make T9 completely pointless considering its difficulty. I seriously don't understand in what ways this would be a good thing.
    (0)
    Last edited by Remilia_Nightfall; 11-14-2014 at 10:15 PM.

  9. #9
    Player
    Beebles's Avatar
    Join Date
    Dec 2013
    Posts
    24
    Character
    Blooming Onion
    World
    Faerie
    Main Class
    Marauder Lv 70
    Would like to see 4 man trial style fights.
    (4)

  10. #10
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Beebles View Post
    Would like to see 4 man trial style fights.
    Ifrit, Garuda and Titan Story mode are 4 man

    I think we need a sort of Boss Rush fight for 4 man; a gauntlet considering of all 6 Primals in Hard mode but done with only a Light Party, back to back (no breaks, as opposed to Coil what lets you start from the turn after the one you beat), with stats scaled to compensate for the decreased membership (and maybe a similar one for Extreme but with stats unchanged).

    As for rewards? Well there could be a 3-6x Tome increase for both Sol and Poe, Time stuff, The usual Primal weapons, Alexandrite, Or maybe a set of gear that's between the Sol and Poe gear in iLevel and stats.
    (5)
    Last edited by Morningstar1337; 11-08-2014 at 04:25 PM.

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