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  1. #41
    Player
    Obysuca's Avatar
    登録日
    2013/08/23
    投稿
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    機工士 Lv 100
    Quote 引用元:Yhoiryo 投稿を閲覧
    Please, it's fine the way it is.

    I rolled a 89 and a 90 on a sands and got beaten out on both by people who rolled higher. I've seen people roll 98 than someone else gets a 99. High rolls mean nothing, it's all about RNG.
    At least with a high roll you have a chance >_> Try going 5+ runs and not rolling higher than a 30 on any item
    (0)

  2. #42
    Player
    Yumi_umi's Avatar
    登録日
    2013/11/02
    投稿
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    彫金師 Lv 90
    Quote 引用元:Obysuca 投稿を閲覧
    At least with a high roll you have a chance >_> Try going 5+ runs and not rolling higher than a 30 on any item
    Know your limits play within it lol
    Looks like someone gots a gambling addiction eh? xD
    Don't set urself up to get rekt by rng !
    (0)

  3. #43
    Player
    Sylve's Avatar
    登録日
    2013/08/25
    投稿
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    賢者 Lv 90
    Solution for you.
    Make a Party Finder.
    -Goal: To make 8 runs of ST, All Sands/Oils/UATs go to 1 player per run, cycling through the list.

    Works better if you can get FC/LS friends to join you. less chance of people just leaving when they get their turn.

    That works out at 3 Sands and 2 oils per run.
    (0)

  4. #44
    Player
    Mature's Avatar
    登録日
    2013/08/28
    投稿
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    巴術士 Lv 70
    No need to bring back lock outs . Better is to bring new mats that can only be obtained by doing this raid.

    A clear example is T4 for allagan leather. Everyone seems to be doing it nonstop
    (0)

  5. #45
    Player
    Squa11_Leonhart's Avatar
    登録日
    2013/08/24
    Location
    Gridania
    投稿
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    弓術士 Lv 70
    Short answer: No.
    (0)

  6. #46
    Player
    Vondoomervil's Avatar
    登録日
    2013/08/30
    投稿
    135
    Character
    Von Doomervil
    World
    Tonberry
    Main Class
    侍 Lv 70
    Quote 引用元:Obysuca 投稿を閲覧
    At least with a high roll you have a chance >_> Try going 5+ runs and not rolling higher than a 30 on any item
    Or you could go 5+ runs and roll 90+ on every item....its RNG i've had bad and good luck at times. I don't know what else to say.... lol. Its good how it is. /thread
    (0)

  7. #47
    Player
    Eul's Avatar
    登録日
    2014/10/15
    Location
    Dodo's Nest
    投稿
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    学者 Lv 100
    People already shout for no weekly limit and you just want it limit again? lolno.
    (0)

  8. #48
    Player
    Reokudo's Avatar
    登録日
    2011/11/01
    Location
    Gridania
    投稿
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    槍術士 Lv 50
    Or they could make it so everyone gets their own unique loot per chest. Now, wouldn't that be nice? I can dream. <_<
    (0)

  9. #49
    Player Buff_Archer's Avatar
    登録日
    2014/05/25
    投稿
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    召喚士 Lv 60
    On the matter of getting a lot of low rolls and losing... personally I think it sucks more to get a really high roll and lose, than a low roll. If I roll a 5, considering that there's 94 possible rolls that can beat mine I just think- ok this is one of the ones I'm not going to get. However when you roll an 89 or a 94 or whatever, you know this could very likely be your turn to win. Getting a 90 (which I'll use to make example easier) prob feels like you're very likely going to win, but while I'm not a mathematician I'm guessing each of your 7 other pary members has a roughly 1 in 10 shot that they roll a number higher than your 90 vs and where between 1 and 89. With a full 8 people bidding on each individual item, the number your roll for each one has to survive 7 individual challenges from other players, each with a 1/10 chance of beating you if you rolled a 90. So psychologically the feeling is there that 'How could I have not won this one, even with a high number I lose!' I would just remember that for each Sands of Time that's rolled on, there's 7 names in the list that didn't get it, and 8 people from your party will walk into ST wanting a Sands, but at a minimum 6 will walk out without getting one... 7 if one person wins twice.

    One thing I've wondered about recently... people don't ever roll identical numbers, so whatever number turns up must be excluded from the list of possible values for subsequent rolls. Is there an advantage being the person to roll first or last, or does it matter? Something I was thinking is since we're essentially only rolling against the highest number or else it doesn't matter what we roll... when you have a lot of other people rolling, whoever amongst them gets the highest number is the one you have to beat, so does that mean everyone but one person is simply removing losing values from the pool of available numbers, and being the last to roll means having less potential losing numbers available to you???
    (1)

  10. #50
    Player
    Kotemon's Avatar
    登録日
    2014/06/23
    投稿
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    暗黒騎士 Lv 80
    Almost reminds me of the few people who in FFXI said they shouldn't reduce the entry fee to Dynamis, and later shortening the lockout to 1 day instead of a week due to more people farming.

    Aside from that isn't there a lockout on the "need" button when it comes to gear instead of sand, oil, and tomes?


    Quote 引用元:Reokudo 投稿を閲覧
    Or they could make it so everyone gets their own unique loot per chest. Now, wouldn't that be nice? I can dream. <_<
    Don't they do that in Guildwars2?
    (0)
    2014/11/24 14:34; Kotemon が最後に編集

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