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  1. #1
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    People already shout for no weekly limit and you just want it limit again? lolno.
    (0)

  2. #2
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Or they could make it so everyone gets their own unique loot per chest. Now, wouldn't that be nice? I can dream. <_<
    (0)

  3. #3
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    On the matter of getting a lot of low rolls and losing... personally I think it sucks more to get a really high roll and lose, than a low roll. If I roll a 5, considering that there's 94 possible rolls that can beat mine I just think- ok this is one of the ones I'm not going to get. However when you roll an 89 or a 94 or whatever, you know this could very likely be your turn to win. Getting a 90 (which I'll use to make example easier) prob feels like you're very likely going to win, but while I'm not a mathematician I'm guessing each of your 7 other pary members has a roughly 1 in 10 shot that they roll a number higher than your 90 vs and where between 1 and 89. With a full 8 people bidding on each individual item, the number your roll for each one has to survive 7 individual challenges from other players, each with a 1/10 chance of beating you if you rolled a 90. So psychologically the feeling is there that 'How could I have not won this one, even with a high number I lose!' I would just remember that for each Sands of Time that's rolled on, there's 7 names in the list that didn't get it, and 8 people from your party will walk into ST wanting a Sands, but at a minimum 6 will walk out without getting one... 7 if one person wins twice.

    One thing I've wondered about recently... people don't ever roll identical numbers, so whatever number turns up must be excluded from the list of possible values for subsequent rolls. Is there an advantage being the person to roll first or last, or does it matter? Something I was thinking is since we're essentially only rolling against the highest number or else it doesn't matter what we roll... when you have a lot of other people rolling, whoever amongst them gets the highest number is the one you have to beat, so does that mean everyone but one person is simply removing losing values from the pool of available numbers, and being the last to roll means having less potential losing numbers available to you???
    (1)

  4. #4
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Ok I've thought through my last post above some more and I think I'm onto why for large groups looting on one item (like 24 for ST minion) there's often a person delaying the roll. I thought before they were just trying to troll people into giving up and leaving. Now I think they just want to be the last to roll. If 23 people have rolled on something, and you're number 24...and you can't roll the same number as anyone else... there's currently one roll that's the winning one of the group, and twenty-two losing rolls which are no longer possible for you to get. Could be the highest number already drawn is a 99 and winning is impossible, or could be it's only 85 and yet you roll a 12 and lose anyway. But I'm thinking the person who rolls last has improved odds over whoever rolls first, and that's easier to see when you consider a situation where 24 vs 8 people roll on something.
    (1)

  5. #5
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    who said that two people can't have the same number?

    thats not how dice rolling works.
    (0)

  6. #6
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I
    Quote Originally Posted by Squa11_Leonhart View Post
    who said that two people can't have the same number?

    thats not how dice rolling works.
    I'm very intrigued then... so when you saw two players with identical high rolls at any point in the game, which one got the loot? Or did it give one of whatever it was to each of them?


    You have seen this happen, right? Two people rolling the same high number?
    (1)

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Never had see two people with same number. I just guess when you roll, you roll a number that still havent already given. More than dice roll, it is a lotto draw.
    (0)

  8. #8
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by LalaRu View Post
    Never had see two people with same number. I just guess when you roll, you roll a number that still havent already given. More than dice roll, it is a lotto draw.
    My thoughts exacty.
    (0)

  9. #9
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Yeah, two people can't roll the same number. It's like drawing from 99 straws. Once one is taken nobody else can get it.
    (0)

  10. #10
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Are you sure. In 11 people could have the same roll and this was 0-999 not just 0-99. In that case the tiebreaker was always dealt with by giving the item to whoever rolled the number first.
    (0)

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