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  1. #38
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    I don't know about it being way too easy. There are green sprouts in our FC that always seem to get lost, lose track of what they need to do etc, do the wrong alt class to 15 etc. etc. And then run into issue with tanks and healer failing at Haukke Manor at 28 or Brayflox at 32. It is straightforward for those that know, but it is still a curve for many others. You much rather the game be accessible than a vertical wall right from the get-go and scare away all the players.

    So what choices have you got?
    - Easy at the start, easy at end. This I think people will get done and move on and is not what the vast majority of players want, even if some cry about atma/novus/nexus farming.
    - Hard at the start, hard at the end. Well this is just too hard for people. This is a non starter, SE does not want a game that formidable that they can not make money.
    - Hard at the start, easy at the end. I don't know how many people want this kind of nonsense. But sure seems like people who got stuff on farm likes it this way and want to keep things inaccessible to everyone else and cries every time adjustments are made like SCoB getting their recent tweaks.

    So what do you have left:
    - Easier at the start, and harder at the end. Which is what we have now.
    (0)
    Last edited by NyarukoW; 11-22-2014 at 07:32 AM.