Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
What we really could use is just more low level quests. Leveling the other classes is just...painful. It's grinding in it's purest form. You do the same 5 Leve quests for 5 lvls at a time, dungeons (the wait can take up to an hour if you're dps), or grind fates.
And my friends wonder why it takes me forever to get a second class up to cap... Half the time I end up falling asleep at my computer.
No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!
All great points. I should have had a ? next to hunts cause i wasnt sure if you could participate below level 50. regarding the rest of the things I mentioned, I was not arguing against the OP request for more dungeons, More is great! I was only saying that there are more than one way to skin a cat (level up) in this game. I did forget to include PvP post level 30 but that isnt that viable as a sole way to do it, Wolves Den is the longest queue to wait for.
Also speaking to the OP in making dungeons difficult, they have done that through the forced level sync and level restriction on them, you think its boring now, how much more boring and pointless would it be steamrolling Sastasha at level 50. More dungeons are nice, more alternatives I feel are better. I wouldnt want to be stuck doing a single type of content from 1-50 per job, and I wont do it. There is so much freedom in this MMO that i dont understand how or why people try to limit themselves into a little box. It only hurts yourself and stymies the game for others.
Just my 2 gil.
EDIT:
Just wanted to add, again, that this game is still in its infancy. The devs have not finished adding in the core systems they wanted for this game yet but it was in a state worth releasing and enhancing. Patience, i fear, is a virtue not many people on these forums have. No patience to wait for content to be developed, no patience to put in the time to level a second job (they want it "handed" to them), and no patience to let the devs do their work. I've been here since 1.0 beta, I have seen the changes they have made throughout this whole process. I have confidence that they are planning some really awesome stuff for us and they do consider feedback. But considering feedback does not mean they will bow to the whims of everyone with a complaint, if they did that nothing would ever get finished and it would be a very muddy and complicated mess.
Last edited by MageBlack; 11-22-2014 at 03:19 AM.
Step 1, read this: http://mud.co.uk/richard/The%20Decline%20of%20MMOs.pdf
Step 2, ask SE to make the main questline an even bigger driver for the endgame.
I apologize if it seemed like I was a bit defensive in my reply to your previous quote, I didn't mean to be. I was also just merely trying to reinforce the point that end-game has been heavily built upon since 2.0 and the build-up really hasn't been. I haven't been around as long as you (phase 3 beta of 2.0) but even I love the additions and enhancements that have been made bringing this game forward. I feel the same, "More is better!", but we are at a point in the game where the end-game activities rival what you can do as a second class trying to make use of this game's largest selling point: Being all classes!
I just don't want to see the leveling process be avoided forever. It's an important part of the game, and as stated before, dungeons is a better way to learn your character throughout that leveling process. And I am the same way, I've been here over a year and I still don't have everything to 50, simply because I won't force myself to regurgitate content that makes me feel like I'm performing a job instead of having fun with the game (i.e. FATEs)
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Lol, no need to apologize! It was a nice conversation!I will say that they have been tweaking the 1-50 content since 2.0 launched. not in the leaps and bounds that they have with the endgame content but these end game additions are things they wanted to have in there in the first place. to the best of my knowledge FFXIV 2.0 wont be in the state Yoshi-P wanted it to be in at launch until the release of 3.0. Things like the full CT and the Housing and the ROG/NIN and the Golden Saucer and the Treasure hunts, etc were all supposed to be in at launch. Due to having to rebuild the game in the fashion they did they didnt have the luxury of taking the 5 years of development most games have. I could go into more detail on what happened if you like.I apologize if it seemed like I was a bit defensive in my reply to your previous quote, I didn't mean to be. I was also just merely trying to reinforce the point that end-game has been heavily built upon since 2.0 and the starting meta really hasn't been. I haven't been around as long as you (phase 3 beta of 2.0) but even I love the additions and enhancements that have been made bringing this game forward. I feel the same, "More is better!", but we are at a point in the game where the end-game activities rival what you can do as a second class trying to make use of this game's largest selling point: Being all classes!
I just don't want to see the leveling process be avoided forever. It's an important part of the game, and as stated before, dungeons is a better way to learn your character throughout that leveling process. And I am the same way, I've been here over a year and I still don't have everything to 50, simply because I won't force myself to regurgitate content that makes me feel like I'm performing a job instead of having fun with the game (i.e. FATEs)
TL;DR
They are still building the foundation of the game through major patches, its why we see so much content each 2.X patch. Once its in the proper state, they can have more freedom of resources to expand on things.
A lot of people do have all 50s, or at least all the classes they want to play at 50. It's kind of wasting development time making dungeons that most people won't play, or just play once to see it.
Which isn't to say it isn't a problem, leveling ninja was kind of a pain, but the solution is probably just to make leveling faster.
Thats not even what I took away from it. What i remember was you will have access to the Jobs in 3.0 when you register. This is just my impression on what happens, you wont get access to 3.0 areas and story until you have caught up on the 2.0 story and completed it. Then you will have access to the zones and their content. you wont automatically have the new jobs but you will have access to the quest that unlocks the jobs but you would still have to unlock them. once unlocked they start at level 1 just without a starting class. (i'm positive they said jobs will start at 1 not 50) now will this mean there are level 1 zones in 3.0 areas or will you need to go back to 2.0 areas to level up?
Basically its speculation at this point so I dont see the need to theorize ourselves into a frenzy without more information. The forums already did this over the ROG/NIN implementation and it turned out fine (except for the fact there was only one class released but thats something completely different.) Oh and there was never a mention of "Classes" in 3.0 only Jobs
The dungeons are suppose to slowly scale and let you learn, but maybe the learning process is a bit too slow on the way to 50? Would it be very difficult to slightly adjust the dungeons? Give out more environmental challenges \ the mobs have a bit nastier abilities. Or would that be too much stuff to re-do just for low level..heck even in 50 dungeons it would be nice to see something more and a few nasty abilities to mobs.
What I would love also, and i'm sure it's a bit out of topic is low level roulette you can party up in. Since we're getting a few more jobs in 3.0. I would love to level a job with a few friends, or when you're at 50 and they want some help..get your roulette bonus..or maybe that's asking too much.
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