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  1. #28
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MageBlack View Post
    There's 12 dungeons from level 1-50

    Not considering all of the rest of your points, there are 16 endgame (post-50) dungeons, 18 including both CT/ST, neither of those numbers including any of the Coil turns or various Trials in the game.

    Considering the rest of your points, hunts is not a way to level a character. If you can gain experience from them, you effectively need a party to do the work for you, because it is unreasonable to assume a level 49 or lower class can solo even a B rank. Hunting logs only give a fraction of levels, you can not use those solely to level. Levequests are on an allowance, and my friend leveled ninja yesterday and needed 60 of them to get from 49-50. Combining all of those things (in this paragraph) will not equal one fully leveled Job and then you have exhausted all of your levequests.

    I love what they did with Guildhests, by making them repeatable xp bonuses for each separate job you complete them with. However these bonuses added to everything in paragraph prior are also still not enough to level a job fully to 50. At least these are repeatable. Levequests gate you with regenerating only 6/day. I would argue we need more Guildhests also, something like another 1 for each 5 level tier. Guildhests are pretty fun IMO, however if you don't queue to them as a tank/heal you're going to wait just as long (if not longer) than you would to dungeon queue.

    Which brings us to FATEs. Yes, you can theoretically level all of your entire Jobs to 50 solely through FATEs. This becomes exceedingly tedious after even doing it just once. I can't speak for everyone, but I actually enjoy doing FATEs from time to time, as long as it is just from time to time. If I were forced to use FATEs to level, I would never have gotten my cross class skills for all of my jobs because it just becomes un-interesting after awhile.


    So, initially there are lots of ways to break up the monotony, but we are a year into the game. Many of the people who have been around awhile just don't have the option to do quests because they have been done for some time. Leve allowances are shared between craft/gather classes as well, so in that regard you have to pick your poison. Either level a DoM/DoW or a DoH/DoL.


    I don't think anyone was trying to argue that there aren't multiple ways to achieve level 50 on a Job, however the end-game list of activities are growing with every patch, and basically the only thing we have gotten since 2.0 that can even remotely help actually achieving level 50 is the only thing you left off of your list: Beast Tribe quests. And you can only do 6 of those a day
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    Last edited by JayCommon; 11-22-2014 at 06:41 AM.