I like leveling classes. I hope we start at level 1 with the new jobs and I don't mind doing the old dungeons. It's not like it takes that long to level up and then you're mostly done with them anyway.
I like leveling classes. I hope we start at level 1 with the new jobs and I don't mind doing the old dungeons. It's not like it takes that long to level up and then you're mostly done with them anyway.
Plus they are other ways to level up. I find doing Leve quest in a party is a great way to gain EXP but if DRK dose start from LV1 we might be able to get a EXP boost for it.
Also LV50 ins't going to be the new end game Level anymore so people would have 10+ levels to learn it. But I can see what you mean, some players might take more then 10 levels to master it or more like get used to it.
They could do the same they did with the Level 50 HM Versions of old dungeons. Why no low level Version of Wanderer's Palace or Pharos Sirius or the other Level 50 dungeons? The dungeons are in the Game, would just need some fine tuning on HP and other things. Not too costy for SE and more variety for those levelling.
Wait, new character or new classes? If the first, at least you have all the quests available besides hunt log and dungeons. If you watch all the CS, maybe you'll catch some lore you didn't the first time. Or you could skip them all and save yourself a LOT of time this go round. If you mean new classes on the SAME character, I suggest leaving side quests for this very purpose. Doing MSQ and dungeons is more than enough to get to 50 in a short time on your main class. Side quests, dungeons, hunt log, FATEs, and leves will help to level other classes. Go with friends too! Makes things way more fun.
Personally, I like leveling... way more gratifying than throwing myself at the same primal or coil turn over and over.
Last edited by Sadana; 11-22-2014 at 03:24 AM.
There is some challenging content to 50
Brayflox
Titan
Stone Vigil
Garuda
Arum Vaule
They could do the same they did with the Level 50 HM Versions of old dungeons. Why no low level Version of Wanderer's Palace or Pharos Sirius or the other Level 50 dungeons? The dungeons are in the Game, would just need some fine tuning on HP and other things. Not too costy for SE and more variety for those levelling.
Because we have enough re-hashed dungeons in the effect of every original 2.0 dungeon having a HM variant. While technically, the HM's have different paths through the area and have different bosses, to me they always just feel like re-hashed content because the environments are the same. I look forward to each major patch's new dungeon, because they are fresh experiences with new locales, new traps/gimmicks, and normally have new enemies.I appeciate the fact that SE does give us the HM versions of the dungeons, so there is some variety. I am usually much more happy to get Snowcloak with my roulette as opposed to Qarn (I actually &^(*% hate Sastasha Hm, and normally I don't despise dungeons like this).
2.3 was an exception to this because Tam-Tara HM was amazing.
I totally agree that the 1-50 leveling dungeons could use some new ones.
New leveling dungeons come with 3.0 as lv51-60 dungeons
For new dungeons at lv 17-49, at which level should they be? I think the current dungeons cover the whole level range already.
Last edited by Felis; 11-22-2014 at 01:44 AM.
There's 12 dungeons from level 1-50
Theres FATE's Everywhere
Hunting log
Sightseeing Log
Guild levels
14 guildhests
Hunts
This does not include Quests as the lions share of them are exhausted with your first class from 1-50. To me it looks like there are lots of ways to level up that you can switch between to keep things from getting too stale. If you only rely on a single way to level, of course it will be boring. Also, this is "vanilla" FFXIV:ARR I would expect more ways to level will come out as the game grows. Can you compare this to any other MMO within its first year of launch? Just curious to know if other games do this better, i honestly dont know. I've only really played FFXI, WoW, then this game.
I didn't understand it that way. From what I remember he said you'd register the game and be able to be a Dark Knight right from the start but he never said you'd instantly be level 50. They meant it more as an explanation that you do not start as a class and then unlock the job at lvl 30 for this job.
Not considering all of the rest of your points, there are 16 endgame (post-50) dungeons, 18 including both CT/ST, neither of those numbers including any of the Coil turns or various Trials in the game.
Considering the rest of your points, hunts is not a way to level a character. If you can gain experience from them, you effectively need a party to do the work for you, because it is unreasonable to assume a level 49 or lower class can solo even a B rank. Hunting logs only give a fraction of levels, you can not use those solely to level. Levequests are on an allowance, and my friend leveled ninja yesterday and needed 60 of them to get from 49-50. Combining all of those things (in this paragraph) will not equal one fully leveled Job and then you have exhausted all of your levequests.
I love what they did with Guildhests, by making them repeatable xp bonuses for each separate job you complete them with. However these bonuses added to everything in paragraph prior are also still not enough to level a job fully to 50. At least these are repeatable. Levequests gate you with regenerating only 6/day. I would argue we need more Guildhests also, something like another 1 for each 5 level tier. Guildhests are pretty fun IMO, however if you don't queue to them as a tank/heal you're going to wait just as long (if not longer) than you would to dungeon queue.
Which brings us to FATEs. Yes, you can theoretically level all of your entire Jobs to 50 solely through FATEs. This becomes exceedingly tedious after even doing it just once. I can't speak for everyone, but I actually enjoy doing FATEs from time to time, as long as it is just from time to time. If I were forced to use FATEs to level, I would never have gotten my cross class skills for all of my jobs because it just becomes un-interesting after awhile.
So, initially there are lots of ways to break up the monotony, but we are a year into the game. Many of the people who have been around awhile just don't have the option to do quests because they have been done for some time. Leve allowances are shared between craft/gather classes as well, so in that regard you have to pick your poison. Either level a DoM/DoW or a DoH/DoL.
I don't think anyone was trying to argue that there aren't multiple ways to achieve level 50 on a Job, however the end-game list of activities are growing with every patch, and basically the only thing we have gotten since 2.0 that can even remotely help actually achieving level 50 is the only thing you left off of your list: Beast Tribe quests. And you can only do 6 of those a day![]()
Last edited by JayCommon; 11-22-2014 at 06:41 AM.
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