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  1. #11
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I like leveling classes. I hope we start at level 1 with the new jobs and I don't mind doing the old dungeons. It's not like it takes that long to level up and then you're mostly done with them anyway.
    (3)

  2. #12
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Plus they are other ways to level up. I find doing Leve quest in a party is a great way to gain EXP but if DRK dose start from LV1 we might be able to get a EXP boost for it.

    Also LV50 ins't going to be the new end game Level anymore so people would have 10+ levels to learn it. But I can see what you mean, some players might take more then 10 levels to master it or more like get used to it.
    (1)

  3. #13
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    They could do the same they did with the Level 50 HM Versions of old dungeons. Why no low level Version of Wanderer's Palace or Pharos Sirius or the other Level 50 dungeons? The dungeons are in the Game, would just need some fine tuning on HP and other things. Not too costy for SE and more variety for those levelling.
    (1)

  4. #14
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Wait, new character or new classes? If the first, at least you have all the quests available besides hunt log and dungeons. If you watch all the CS, maybe you'll catch some lore you didn't the first time. Or you could skip them all and save yourself a LOT of time this go round. If you mean new classes on the SAME character, I suggest leaving side quests for this very purpose. Doing MSQ and dungeons is more than enough to get to 50 in a short time on your main class. Side quests, dungeons, hunt log, FATEs, and leves will help to level other classes. Go with friends too! Makes things way more fun.

    Personally, I like leveling... way more gratifying than throwing myself at the same primal or coil turn over and over.
    (0)
    Last edited by Sadana; 11-22-2014 at 03:24 AM.

  5. #15
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    There is some challenging content to 50

    Brayflox
    Titan
    Stone Vigil
    Garuda
    Arum Vaule
    (3)

  6. #16
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TomTom1968 View Post
    They could do the same they did with the Level 50 HM Versions of old dungeons. Why no low level Version of Wanderer's Palace or Pharos Sirius or the other Level 50 dungeons? The dungeons are in the Game, would just need some fine tuning on HP and other things. Not too costy for SE and more variety for those levelling.

    Because we have enough re-hashed dungeons in the effect of every original 2.0 dungeon having a HM variant. While technically, the HM's have different paths through the area and have different bosses, to me they always just feel like re-hashed content because the environments are the same. I look forward to each major patch's new dungeon, because they are fresh experiences with new locales, new traps/gimmicks, and normally have new enemies.I appeciate the fact that SE does give us the HM versions of the dungeons, so there is some variety. I am usually much more happy to get Snowcloak with my roulette as opposed to Qarn (I actually &^(*% hate Sastasha Hm, and normally I don't despise dungeons like this).


    2.3 was an exception to this because Tam-Tara HM was amazing.


    I totally agree that the 1-50 leveling dungeons could use some new ones.
    (0)

  7. #17
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    New leveling dungeons come with 3.0 as lv51-60 dungeons
    For new dungeons at lv 17-49, at which level should they be? I think the current dungeons cover the whole level range already.
    (1)
    Last edited by Felis; 11-22-2014 at 01:44 AM.

  8. #18
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    There's 12 dungeons from level 1-50
    Theres FATE's Everywhere
    Hunting log
    Sightseeing Log
    Guild levels
    14 guildhests
    Hunts

    This does not include Quests as the lions share of them are exhausted with your first class from 1-50. To me it looks like there are lots of ways to level up that you can switch between to keep things from getting too stale. If you only rely on a single way to level, of course it will be boring. Also, this is "vanilla" FFXIV:ARR I would expect more ways to level will come out as the game grows. Can you compare this to any other MMO within its first year of launch? Just curious to know if other games do this better, i honestly dont know. I've only really played FFXI, WoW, then this game.
    (0)

  9. #19
    Player
    Vinyl's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Ryvella Du'gal
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    At the fan Fest they mentioned something about players Entering a Code and you could start the game right away as a LV50 DRK.
    I didn't understand it that way. From what I remember he said you'd register the game and be able to be a Dark Knight right from the start but he never said you'd instantly be level 50. They meant it more as an explanation that you do not start as a class and then unlock the job at lvl 30 for this job.
    (0)

  10. #20
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MageBlack View Post
    There's 12 dungeons from level 1-50

    Not considering all of the rest of your points, there are 16 endgame (post-50) dungeons, 18 including both CT/ST, neither of those numbers including any of the Coil turns or various Trials in the game.

    Considering the rest of your points, hunts is not a way to level a character. If you can gain experience from them, you effectively need a party to do the work for you, because it is unreasonable to assume a level 49 or lower class can solo even a B rank. Hunting logs only give a fraction of levels, you can not use those solely to level. Levequests are on an allowance, and my friend leveled ninja yesterday and needed 60 of them to get from 49-50. Combining all of those things (in this paragraph) will not equal one fully leveled Job and then you have exhausted all of your levequests.

    I love what they did with Guildhests, by making them repeatable xp bonuses for each separate job you complete them with. However these bonuses added to everything in paragraph prior are also still not enough to level a job fully to 50. At least these are repeatable. Levequests gate you with regenerating only 6/day. I would argue we need more Guildhests also, something like another 1 for each 5 level tier. Guildhests are pretty fun IMO, however if you don't queue to them as a tank/heal you're going to wait just as long (if not longer) than you would to dungeon queue.

    Which brings us to FATEs. Yes, you can theoretically level all of your entire Jobs to 50 solely through FATEs. This becomes exceedingly tedious after even doing it just once. I can't speak for everyone, but I actually enjoy doing FATEs from time to time, as long as it is just from time to time. If I were forced to use FATEs to level, I would never have gotten my cross class skills for all of my jobs because it just becomes un-interesting after awhile.


    So, initially there are lots of ways to break up the monotony, but we are a year into the game. Many of the people who have been around awhile just don't have the option to do quests because they have been done for some time. Leve allowances are shared between craft/gather classes as well, so in that regard you have to pick your poison. Either level a DoM/DoW or a DoH/DoL.


    I don't think anyone was trying to argue that there aren't multiple ways to achieve level 50 on a Job, however the end-game list of activities are growing with every patch, and basically the only thing we have gotten since 2.0 that can even remotely help actually achieving level 50 is the only thing you left off of your list: Beast Tribe quests. And you can only do 6 of those a day
    (0)
    Last edited by JayCommon; 11-22-2014 at 06:41 AM.

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