Results 1 to 10 of 40

Hybrid View

  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    It's a safe bet for now that he won't do it. If he said back then that he WAS going to, the forums would have exploded back then.
    (0)

  2. #2
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    The dungeons are suppose to slowly scale and let you learn, but maybe the learning process is a bit too slow on the way to 50? Would it be very difficult to slightly adjust the dungeons? Give out more environmental challenges \ the mobs have a bit nastier abilities. Or would that be too much stuff to re-do just for low level..heck even in 50 dungeons it would be nice to see something more and a few nasty abilities to mobs.

    What I would love also, and i'm sure it's a bit out of topic is low level roulette you can party up in. Since we're getting a few more jobs in 3.0. I would love to level a job with a few friends, or when you're at 50 and they want some help..get your roulette bonus..or maybe that's asking too much.
    (0)

  3. #3
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Game was easier to level in 1.0 actually (See Levequests.)
    (2)

  4. #4
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by coldreactive View Post
    Game was easier to level in 1.0 actually (See Levequests.)
    Make that WAR pt's haha.

    Anyway, I honestly think the curve is fairly good for increasing difficulty. The first 2-3 dungeons have very minor mechanics, then Brayflox hits you and you have to know to kill adds quickly, avoid frontal cone AoE, break out of gaols, and keep a boss out of it's own AoE. That's just one example.

    Also, a lot of mechanics in BC are actually similar to ones you encounter from earlier dungeons. They may hit harder/be less forgiving, plus they have ones that are new, but you can still use what you learned before to progress.

    I'm not sure how the devs will handle new progression, as leveling is already pretty easy/fast (still not as easy as FFXI now, or 1.0, but still). Maybe there will be changes to the loot system or something to motivate players to do them.

    Also, on the point of "not wanting more lvl50 dungeons", you have to understand that getting all DoW/DoM to 50 can be done quite quickly, but then what? Adding more dungeons for lvl50 progression keeps it fresh for the majority of players. If you go into High Level Roulette right now, not Expert, you can get a lot of different dungeons.
    (0)