I figure that post-expansion there will be additional methods/places to level up. They can't make us take Dark Knight back through old 2.0 content, right?



I figure that post-expansion there will be additional methods/places to level up. They can't make us take Dark Knight back through old 2.0 content, right?


I honestly kind of figured that they would just leave the dungeons right now (and the ones to be introduced) as our new leveling dungeons. Like, Amdapor Keep lvl 50...Snowcloak lvl 58 that sort of thing. Which would be cool for 50+ but yet still awful for the first 1-50 levels...
Wut? Your post literally just came out of nowhere and decided to rant over nothing.


At the fan Fest they mentioned something about players Entering a Code and you could start the game right away as a LV50 DRK.
I believe Yoshida was just toying with the idea, not that he was going to actually do it (probably a response to WoW with its instant LV90 button)
I sincerely hope he doesn't. People need to learn how to play their classes, not bumrush their way to endgame and have no clue how to play them.

Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
What, you think people learn a lot about how to play by doing FATE grinding? It's pretty trivial to get to level 50 without knowing anything. Also, leveling up doesn't teach you how to play. How you play at level 5, 15, 30, 45, etc. has little to do with how you play at level 50. Stuff pre-50 doesn't really prepare you for the mechanics-laden madness of endgame.
Most critically, an intelligent individual will learn how to play correctly even if you give them a max level character right from the get. Less intelligent people won't, no matter how much you handhold them, so I don't even know what your argument is here.



1. Limit the amount of participants on a FATE to 8 players (everyone after the 8th player joined have to wait or to search another FATE)
2. Balance the FATEs around a Full Party
3. Put more dungeon boss mechanics into the FATEs
4. problem solved
Last edited by Felis; 11-22-2014 at 05:43 AM.
By playing the class with all their 20+ skills at endgame, and to fail, to learn, until you get it right, is more productive than to try to master 3 skills..
And like everyone that unlocked all jobs to the cap, doing the same stuff over and over, I might be tempted to click that button if it was offered.
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