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  1. #1
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by JayCommon View Post
    -snip-
    All great points. I should have had a ? next to hunts cause i wasnt sure if you could participate below level 50. regarding the rest of the things I mentioned, I was not arguing against the OP request for more dungeons, More is great! I was only saying that there are more than one way to skin a cat (level up) in this game. I did forget to include PvP post level 30 but that isnt that viable as a sole way to do it, Wolves Den is the longest queue to wait for.

    Also speaking to the OP in making dungeons difficult, they have done that through the forced level sync and level restriction on them, you think its boring now, how much more boring and pointless would it be steamrolling Sastasha at level 50. More dungeons are nice, more alternatives I feel are better. I wouldnt want to be stuck doing a single type of content from 1-50 per job, and I wont do it. There is so much freedom in this MMO that i dont understand how or why people try to limit themselves into a little box. It only hurts yourself and stymies the game for others.

    Just my 2 gil.

    EDIT:
    Just wanted to add, again, that this game is still in its infancy. The devs have not finished adding in the core systems they wanted for this game yet but it was in a state worth releasing and enhancing. Patience, i fear, is a virtue not many people on these forums have. No patience to wait for content to be developed, no patience to put in the time to level a second job (they want it "handed" to them), and no patience to let the devs do their work. I've been here since 1.0 beta, I have seen the changes they have made throughout this whole process. I have confidence that they are planning some really awesome stuff for us and they do consider feedback. But considering feedback does not mean they will bow to the whims of everyone with a complaint, if they did that nothing would ever get finished and it would be a very muddy and complicated mess.
    (1)
    Last edited by MageBlack; 11-22-2014 at 03:19 AM.

  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MageBlack View Post
    snip

    I apologize if it seemed like I was a bit defensive in my reply to your previous quote, I didn't mean to be. I was also just merely trying to reinforce the point that end-game has been heavily built upon since 2.0 and the build-up really hasn't been. I haven't been around as long as you (phase 3 beta of 2.0) but even I love the additions and enhancements that have been made bringing this game forward. I feel the same, "More is better!", but we are at a point in the game where the end-game activities rival what you can do as a second class trying to make use of this game's largest selling point: Being all classes!

    I just don't want to see the leveling process be avoided forever. It's an important part of the game, and as stated before, dungeons is a better way to learn your character throughout that leveling process. And I am the same way, I've been here over a year and I still don't have everything to 50, simply because I won't force myself to regurgitate content that makes me feel like I'm performing a job instead of having fun with the game (i.e. FATEs)

    (1)

  3. #3
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by JayCommon View Post
    I apologize if it seemed like I was a bit defensive in my reply to your previous quote, I didn't mean to be. I was also just merely trying to reinforce the point that end-game has been heavily built upon since 2.0 and the starting meta really hasn't been. I haven't been around as long as you (phase 3 beta of 2.0) but even I love the additions and enhancements that have been made bringing this game forward. I feel the same, "More is better!", but we are at a point in the game where the end-game activities rival what you can do as a second class trying to make use of this game's largest selling point: Being all classes!

    I just don't want to see the leveling process be avoided forever. It's an important part of the game, and as stated before, dungeons is a better way to learn your character throughout that leveling process. And I am the same way, I've been here over a year and I still don't have everything to 50, simply because I won't force myself to regurgitate content that makes me feel like I'm performing a job instead of having fun with the game (i.e. FATEs)

    Lol, no need to apologize! It was a nice conversation!I will say that they have been tweaking the 1-50 content since 2.0 launched. not in the leaps and bounds that they have with the endgame content but these end game additions are things they wanted to have in there in the first place. to the best of my knowledge FFXIV 2.0 wont be in the state Yoshi-P wanted it to be in at launch until the release of 3.0. Things like the full CT and the Housing and the ROG/NIN and the Golden Saucer and the Treasure hunts, etc were all supposed to be in at launch. Due to having to rebuild the game in the fashion they did they didnt have the luxury of taking the 5 years of development most games have. I could go into more detail on what happened if you like.

    TL;DR
    They are still building the foundation of the game through major patches, its why we see so much content each 2.X patch. Once its in the proper state, they can have more freedom of resources to expand on things.
    (0)

  4. #4
    Player
    Squrilruler's Avatar
    Join Date
    Oct 2014
    Posts
    64
    Character
    Shalafein Greywoode
    World
    Balmung
    Main Class
    Marauder Lv 61
    Quote Originally Posted by MageBlack View Post
    -snip-
    EDIT:
    Just wanted to add, again, that this game is still in its infancy. The devs have not finished adding in the core systems they wanted for this game yet but it was in a state worth releasing and enhancing. Patience, i fear, is a virtue not many people on these forums have. No patience to wait for content to be developed, no patience to put in the time to level a second job (they want it "handed" to them), and no patience to let the devs do their work. I've been here since 1.0 beta, I have seen the changes they have made throughout this whole process. I have confidence that they are planning some really awesome stuff for us and they do consider feedback. But considering feedback does not mean they will bow to the whims of everyone with a complaint, if they did that nothing would ever get finished and it would be a very muddy and complicated mess.
    This. This right here is what I think while reading this thread.
    (2)

  5. #5
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Step 1, read this: http://mud.co.uk/richard/The%20Decline%20of%20MMOs.pdf

    Step 2, ask SE to make the main questline an even bigger driver for the endgame.
    (0)

  6. #6
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    A lot of people do have all 50s, or at least all the classes they want to play at 50. It's kind of wasting development time making dungeons that most people won't play, or just play once to see it.

    Which isn't to say it isn't a problem, leveling ninja was kind of a pain, but the solution is probably just to make leveling faster.
    (0)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Compared to 1.x we have now a lot of ways to level up a class.
    During 1.x you had leves (8 for DoM/DoW and DoL each 36 hours and 8 for DoH each 36 hours), Behest (all 30 minutes) and common Exp party on common open world enemies.

    Dunesfolk for Dinner (a very popular Leve during 1.x): https://www.youtube.com/watch?v=pNKuxqV8HRE
    (1)

  8. #8
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    There's no way it'd start at 50. Don't kid yourselves.
    (0)

  9. #9
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    I don't know about it being way too easy. There are green sprouts in our FC that always seem to get lost, lose track of what they need to do etc, do the wrong alt class to 15 etc. etc. And then run into issue with tanks and healer failing at Haukke Manor at 28 or Brayflox at 32. It is straightforward for those that know, but it is still a curve for many others. You much rather the game be accessible than a vertical wall right from the get-go and scare away all the players.

    So what choices have you got?
    - Easy at the start, easy at end. This I think people will get done and move on and is not what the vast majority of players want, even if some cry about atma/novus/nexus farming.
    - Hard at the start, hard at the end. Well this is just too hard for people. This is a non starter, SE does not want a game that formidable that they can not make money.
    - Hard at the start, easy at the end. I don't know how many people want this kind of nonsense. But sure seems like people who got stuff on farm likes it this way and want to keep things inaccessible to everyone else and cries every time adjustments are made like SCoB getting their recent tweaks.

    So what do you have left:
    - Easier at the start, and harder at the end. Which is what we have now.
    (0)
    Last edited by NyarukoW; 11-22-2014 at 07:32 AM.

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