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  1. #31
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    I would really like to see the MP boost effect of SoS to be % based instead of potency based, to allow it to keep up with gear upgrades more efficiently.

    Would also be nice if Esuna was faster imo, not neccesarily AOE, for example making it instant and off-global (think fluid aura), but still have a short cooldown of like 1.5 seconds to prevent abuse.

    These are really the only 2 things I would want to change. Of course I would welcome more toys ^^ A SCH ability that used a stack of Aether Flow to gift mana to a party member would be cool, but not really needed.
    (0)

  2. #32
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Would make them too much like Scholar if usable during battle.
    (2)

  3. #33
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I started this game as a WHM, I evolved as a healer.. And to be honest I don't even use Stoneskin inside combat unless I have to or really just have nothing to heal. I just view WHM as a reactive healer and thats exactly how I treat it. If you compare the mitigation and HP restored with Cure II and StoneSkin, Cure II will win and they both cost the same MP. So unless we're trying to prep for something like Ravensbeak, Megaflare or Gigaflare or that Derpgoon needs the extra defense, SS stays where it is on my 2nd hotbar[which is still easily accessible.]


    Predicting damage and timing heals I can do. I don't feel I could properly do this while also trying to mitigate damage with the slow cast of SS.



    As far as the OP's proposition... A AOE SS would do nothing if its outside combat and therefore only save time and relieve the lazy and that's not a buff a healer could actually use to enhance their job.
    (1)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  4. #34
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Tiggy View Post
    Would make them too much like Scholar if usable during battle.
    To be honest it would make them more balanced as far as mitigating and strictly "healing damage". It's not entirely a bad thing and it would make the job more flexible because some don't even have a WHM in their group because they argue it can't do jack compared to SCH.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #35
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    This thread makes me miss Sacred Prism.
    (3)

  6. #36
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Morzy View Post
    To be honest it would make them more balanced as far as mitigating and strictly "healing damage". It's not entirely a bad thing and it would make the job more flexible because some don't even have a WHM in their group because they argue it can't do jack compared to SCH.
    White Mage is a pure healer with big heals and minor shields.
    Arcanist is a mitagator with smaller heals and big shields.

    It's already balanced between two jobs. Making the two jobs more identical isn't "balance" so much as it is boring.

    Quote Originally Posted by Morzy View Post
    some don't even have a WHM in their group because they argue it can't do jack compared to SCH.
    Those are extremely short sighted and close minded individuals. There are things WHM can do better than SCH and vice-versa. This idea that they don't have WHM in their group because they "can't do jack shit" compared to a scholar seems quite silly. WHM can do plenty of things SCH can't. So the statement seems shortsighted on arrival.
    (1)
    Last edited by Tiggy; 11-22-2014 at 05:39 AM.

  7. #37
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by chrillix View Post
    This thread makes me miss Sacred Prism.
    This^

    Remember a time when WHM could turn every spell into an AoE? Pepperidge Farm remembers.
    (1)

  8. #38
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Arcanist is a mitagator with smaller heals and big shields.
    I know I am nitpicking 'but really'.

    This thread makes me miss Sacred Prism.
    why was it taken out of the game. sure it be nice as a to this utility back in the game but doesn't SP->SS seems over power. Would a person go SP->SC->SS2 or SC-SP-SS2, middle of the fight.


    Beside, why if we take SS II off the GCD and added a 5m CD. I mean sure I would love to had it at that spam-able level, just to see that 1 healer who like screw Media II going SSII all the way. But the real question people need to ask them selfs. why do we need stuff longer. Everything cannot be this T8 DPS-Check. and Im sure if we had SSII in the game as an AOE; people would use it more. Raven beak type of attacks and Dev would gear more fights to this utility.
    (0)

    http://www.twitch.tv/mogul1x

  9. #39
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Kyroc View Post
    AoE stoneskin and or esuna would be way too OP inside of combat. Outside would be fine tho.

    They should just make divine seal turn it AoE
    in 1.0. the Conjurer was able to cast AoE stoneskin ^ every single skill could be casted alternatively as an AoE

    although i think they removed it later on when they tried to patch into the direction of ARR (when jobs were introduced etc.)



    i think alternatively they could do it like that (instead of implementing an AoE version of each spell), that they implement an instant skill buff for WHM (long re-use timer - 300 seconds) that grants your next Spell an AoE effect.
    I personally would like that very much if you ask me.


    not just for stoneskin. also for AoE Regen, Wind/Windra, AoE Stone (for heavy effect), AoE Stoneskin.


    As in 1.0. every spell could alternatively be cast as an AoE spell.



    but as for feature skills i'd like to see also "Dia" for WHMs
    (2)
    Last edited by Tonkra; 11-22-2014 at 09:13 PM.

  10. #40
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Esunaga too.
    (0)

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