I've noticed the word "spammable" crop up a number of times in this thread. Particularly in the last couple of pages.

Thing is...at what point does one consider it "spammable"?

I play Diablo 3 (though I haven't messed with it in a while) and the health potions there, as I recall, are something like a 60% heal with a 60s CD. Admittedly, that's a right powerful heal...but a lot can happen in 60 seconds depending on gear and set difficulty levels.

I also play another game called Aion. On average, most healing potions (both HP and MP) are on 30s - 60s timers...with healing potency varying on the level of the potions (obviously). It also has 2 variants of potions. Straight up, one-shot heals and heal-over-time (with the latter actually providing overall more healing when all ticks are added up). The larger potions often provide between 1300 - 1500 hp/mp restoration. But...even at the low end of 30 seconds...I'd still call that a far cry from "spammable" as again...a lot can happen in 30 seconds.

THAT BEING SAID...

I wouldn't touch timers on stat potions. At most, separate stat and healing potion timers, and possibly dial down healing cd's some (and/or up potency).