People rarely use potions in the same sense that people rarely play their job to their full potential: they're not terrible people are just lazy and don't try to max their output.


People rarely use potions in the same sense that people rarely play their job to their full potential: they're not terrible people are just lazy and don't try to max their output.



For the amount it'd cost me to consistently use it I'm fine dropping it in all but the most intense content thank you. I keep Hi-Elixirs around for when I'm healing stuff in case of an MP emergency but that's about it for any content not named Final Coil or (Savage).
Last edited by Garlyle; 11-22-2014 at 04:48 PM.


People rarely use potions because they can rarely use potions. The cooldowns are horrendous for even the weakest of potions, and even the strongest ones only restore a tiny amount of HP, barely enough to recover from a single strike. Ethers are a bit more useful, but again only slightly. 450 mp is only really good in absolute emergency situations, since at best you'd only get two cures out of it, and one being tier 1 at that.
It's got nothing to do with 'maxing' your output. DPS are built to do what DPS do best, hit things. They can use skill heals which are far superior to potions (Second Wind, Physick etc), cost nothing to use and have shorter cooldowns, effectively making potions a redundant extra. If you can tell me how these jobs benefit from a weak 450hp heal every 5 minutes when they should be receiving cures from their healer anyway, I'll happily concede.


Who the heck uses heal potion, x-int/str/dex potions are a whopping 84 to your main stat which is as effective as any cooldown, just because it has a long cooldown doesn't mean you shouldn't use it at all. I can't take a DPS seriously if they don't see the benefit of a stat pot, if you are too poor to use them often then that's ok just say you're poor but they are a powerful cooldown and not one person I know who is a decent endgame player doesn't use them.People rarely use potions because they can rarely use potions. The cooldowns are horrendous for even the weakest of potions, and even the strongest ones only restore a tiny amount of HP, barely enough to recover from a single strike. Ethers are a bit more useful, but again only slightly. 450 mp is only really good in absolute emergency situations, since at best you'd only get two cures out of it, and one being tier 1 at that.
It's got nothing to do with 'maxing' your output. DPS are built to do what DPS do best, hit things. They can use skill heals which are far superior to potions (Second Wind, Physick etc), cost nothing to use and have shorter cooldowns, effectively making potions a redundant extra. If you can tell me how these jobs benefit from a weak 450hp heal every 5 minutes when they should be receiving cures from their healer anyway, I'll happily concede.

He is talking about heal potions not about stats potions. Both potions share cd so stat > heal/mp.Who the heck uses heal potion, x-int/str/dex potions are a whopping 84 to your main stat which is as effective as any cooldown, just because it has a long cooldown doesn't mean you shouldn't use it at all. I can't take a DPS seriously if they don't see the benefit of a stat pot, if you are too poor to use them often then that's ok just say you're poor but they are a powerful cooldown and not one person I know who is a decent endgame player doesn't use them.


My argument was based on restorative potions. The stat potions are fine as they are, even if very niche use considering their extremely short duration. The two shouldn't even share the same cooldown in my opinion, and the fact they do just further adds to the stupidity that is consumable items.Who the heck uses heal potion, x-int/str/dex potions are a whopping 84 to your main stat which is as effective as any cooldown, just because it has a long cooldown doesn't mean you shouldn't use it at all. I can't take a DPS seriously if they don't see the benefit of a stat pot, if you are too poor to use them often then that's ok just say you're poor but they are a powerful cooldown and not one person I know who is a decent endgame player doesn't use them.
As for the 'poor' remark, I can craft the things HQ for next to nothing. I just don't bother using them because they're an inventory +1 item which adds very little to the grand scheme of things given its lengthy recast, short duration and minimal results.
Just lower potions cd by 60% and i think it'll become more viable in the game.
Cuz using a potion that can't even heal a basic attack is like :| i remember potions being useful in almost every ff game till now lol.


Sad part about this would be that they become spammable, people rely on it too much, the price will steeply rising, and then the one who has more money will be tankier.. Name it "pay to win" -> gil buyer.. I'd say the cooldown is fine the way they are, about 1-2mins, but the potency really needs to give descent healing at later stage, not only in low level..





It has been quite a while but if i recall correctly WoW had a lot of useful potions, and more fun potions. SE could take a note from them on that, or at least my memory of it.... lol
You could tell a real alchemist by the hilarity of their bar, though higher level stat potions stopped stacking, also there were a number of very neat potions just for fun like one that turned you into a dragon and then your friend could ride you as you flew around.
Diablo 3's potion system (since Diablo 1/2 was mentioned) is a bit more like ARR with cooldowns, but still more useful. I suppose the big thing is if SE wants to make potions feel like a necessity or not. Talking about that I think phoenix downs are a bit lame in this game, if they remove the battle restriction they'd be pretty awesome, but again.. may become something people are expected to have (also may turn some fights easier as you have more room for failure). So.. you win some and lose some I guess. Personally would like to see more flare to the potions, but I could see arguments on why not.
Last edited by Shougun; 11-23-2014 at 06:42 AM.
I take more issue with being unable to craft Cordial/SpiritbondPotion/DurabilityDraught than I do with the use of current potions. An additional self heal or MP boost is useful. Niche, but useful. As are the stat potions and poisons (well, not really the later).
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