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  1. #1
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    That may be true, but it won't amount to much at the end of the day. One X-Ether would net a caster pretty much one or two spells more (if that), and their overall boost in damage or healing would still be incredibly limited to that...what is it, 15 or 20 second buff? Besides, as a BLM, you should really only use an X-Ether or Hi-Elixir to set up a second or third Flare, or as a save from a bad rotation, so they gain little advantage. SCH and SMN have Aetherflow... enough said. That leaves WHM as the greatest benefactor, but that's still not much.
    (0)

  2. #2
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mysteltain View Post
    Besides, as a BLM, you should really only use an X-Ether or Hi-Elixir to set up a second or third Flare, or as a save from a bad rotation, so they gain little advantage. SCH and SMN have Aetherflow... enough said. That leaves WHM as the greatest benefactor, but that's still not much.
    Don't underestimate 400-500 MP as a healer. If I have to raise a couple times, or if I happen to die at all, that X-Ether sustains me for a bit until my Shroud/Aetherflow comes off CD. You may not think it's much, given that it's roughly 2-4 GCDs worth of spells depending on what you use, but I've saved parties with a perfectly timed X-Ether before. They aren't meant to be used regularly, IMO, but mainly for situational purposes. You can say BRD is better, but MP song is gradual, not a burst 500 MP back to me, which is much more useful in the short term.
    (2)

  3. #3
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Hmm.. Yeah.. The one i mostly complain is the hp potions, i think the ethers are fine the way they are now.. I rarely use blm, so cant say much about it and them triple flares.. But as whm/scholar i only need ether in case of i'm raising people too many times, and if there's a bard or two in the party, ballad would be a better mp boost anyway.. It still happened on several ocassion that i need to raise specific player/people for more than 3 times.. Once i raised a tank like around 6 times in coincounter because he kept dying from swing/swipe, but the party made it in the end.. It was really epic and 1 x-ether saved the duty..

    650/10k hp warrior isnt gonna fill in.. Even dps has 5kish hp now.. And boss hits harder, even shiva hits like 2-4k, and trash mobs can hit for up to around 1k..
    (2)

  4. #4
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I think everyone could agree that X-potions that heal your HP could use a buff then.
    (1)

  5. #5
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    While we're at it, make Phoenix Down usable in combat? It's a unique item (so only 1 carried) with a huge 'cast' time, so I can't see how it would be -that- broken to allow it to be in combat.
    (11)

  6. #6
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    As WHM hi-elixir has saved my parties from wiping many times. However with gear progression potions are becoming weaker and it would be nice to see updated versions.
    (3)

  7. #7
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Stats potions I think is fine and I do agree that the HP/MP recovery potions do need more of a boost to their potency.
    (1)

  8. #8
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by lvlagmarink View Post
    Pitily one cant use vit pot together with curative potion, they are on the same gcd..
    People that play with me is kinda suprised knowingly i always stack up x potions..
    These are a bit of example when i used it..
    - I was a luldrg who kite mobs before tank realize that doga clone and haokah are gonna rape whm who use medica ii
    - i was a tank who happen to win when even healers die
    - i was a whm who use x-ether when the other healers are down and dps downed a lot..
    - oh my mistake.. Igot hit by aoe..
    I'm not asking them to be spamable, what i ask is.. They give more use along with updates..
    Second wind. Its free, its stronger, and had shorter cooldown. But if you still wasn't to be a "loldrg" stick to healing pots. When your ready to put on your big boy breeches, second wind and blood bath forever. Healing pots are just so bad they make me mad
    (0)

  9. #9
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Itseotle View Post
    Second wind. Its free, its stronger, and had shorter cooldown. But if you still wasn't to be a "loldrg" stick to healing pots. When your ready to put on your big boy breeches, second wind and blood bath forever. Healing pots are just so bad they make me mad
    I take it you never try to save yer healer from being pummeled by 3 doga clone.. Because you need to pop keen furry, bloodbath, life surge, second wind, and xpotions..
    And i know people will blame me for giving my all to save healer or tank who arent doing their jobs..
    (1)
    Last edited by lvlagmarink; 11-22-2014 at 08:21 PM.

  10. #10
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by lvlagmarink View Post
    I take it you never try to save yer healer from being pummeled by 3 doga clone.. Because you need to pop keen furry, bloodbath, life surge, second wind, and xpotions..
    And i know people will blame me for giving my all to save healer or tank who arent doing their jobs..
    yup. and I gave up on it because
    1) There are TWO tanks who should be picking up adds and
    2) Healers don't heal melee DPS if other healers/tanks are getting hit

    Not sure how a 600 hp potion heal will really make a difference. thats 1 hit you mitigated
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

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