X-potions are used a lot in raids. They are pretty expensive to buy too someone is making bank on them.
X-potions are used a lot in raids. They are pretty expensive to buy too someone is making bank on them.
As someone whose first 50 was Alchemist, I'm all for better potions. I would love it if all HP potions had double the effectivness (I actually feel like X-Ethers are just fine the way they are), and if they would please give stat-potions their own GCD. I still have no idea why they share a cooldown--it just doesn't make any good sense.
If they would use both it gives advantages to mages, because they could use a stat potion for more damage and get their MP back.As someone whose first 50 was Alchemist, I'm all for better potions. I would love it if all HP potions had double the effectivness (I actually feel like X-Ethers are just fine the way they are), and if they would please give stat-potions their own GCD. I still have no idea why they share a cooldown--it just doesn't make any good sense.
That may be true, but it won't amount to much at the end of the day. One X-Ether would net a caster pretty much one or two spells more (if that), and their overall boost in damage or healing would still be incredibly limited to that...what is it, 15 or 20 second buff? Besides, as a BLM, you should really only use an X-Ether or Hi-Elixir to set up a second or third Flare, or as a save from a bad rotation, so they gain little advantage. SCH and SMN have Aetherflow... enough said. That leaves WHM as the greatest benefactor, but that's still not much.
The combination of potions sharing cool downs and how long the cool downs are is what makes them not up to snuff at the moment. I use potions, and some of them are great for leveling alt classes (weak paralyzing potions for example).
However, when you actually take the time to assign them to your hotbar, use them in the field, and see what potions share the gcd and how long the cool downs are, it's easy to see they could use some refining. Especially since the benefits are lack luster in a lot of cases.
So ya, +1. I support the premise that something could and probably should be done.
/signed
Hmm.. Yeah.. The one i mostly complain is the hp potions, i think the ethers are fine the way they are now.. I rarely use blm, so cant say much about it and them triple flares.. But as whm/scholar i only need ether in case of i'm raising people too many times, and if there's a bard or two in the party, ballad would be a better mp boost anyway.. It still happened on several ocassion that i need to raise specific player/people for more than 3 times.. Once i raised a tank like around 6 times in coincounter because he kept dying from swing/swipe, but the party made it in the end.. It was really epic and 1 x-ether saved the duty..
650/10k hp warrior isnt gonna fill in.. Even dps has 5kish hp now.. And boss hits harder, even shiva hits like 2-4k, and trash mobs can hit for up to around 1k..
I think everyone could agree that X-potions that heal your HP could use a buff then.![]()
I'm not really sure about this, in my server (moogle eu) x-potions are only being sold in normal quality which cost less than 1k each.. Below 100 at times.. And i think they mainly come from high level dungeon's coffer..
I know there are some people who buy bulks of them, but overall, not many people actually use them the way i see it..
Don't underestimate 400-500 MP as a healer. If I have to raise a couple times, or if I happen to die at all, that X-Ether sustains me for a bit until my Shroud/Aetherflow comes off CD. You may not think it's much, given that it's roughly 2-4 GCDs worth of spells depending on what you use, but I've saved parties with a perfectly timed X-Ether before. They aren't meant to be used regularly, IMO, but mainly for situational purposes. You can say BRD is better, but MP song is gradual, not a burst 500 MP back to me, which is much more useful in the short term.Besides, as a BLM, you should really only use an X-Ether or Hi-Elixir to set up a second or third Flare, or as a save from a bad rotation, so they gain little advantage. SCH and SMN have Aetherflow... enough said. That leaves WHM as the greatest benefactor, but that's still not much.
While we're at it, make Phoenix Down usable in combat? It's a unique item (so only 1 carried) with a huge 'cast' time, so I can't see how it would be -that- broken to allow it to be in combat.
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