2.0: Curtana + Holy Shield > Zenith > Atma > Animus > Novus > Nexus > Excalibur + Aegis.
3.0: Excalibur + Aegis > Zenith > Atma > Animus > Novus > Nexus > ??? + ???.
I wouldn't put it past them.
2.0: Curtana + Holy Shield > Zenith > Atma > Animus > Novus > Nexus > Excalibur + Aegis.
3.0: Excalibur + Aegis > Zenith > Atma > Animus > Novus > Nexus > ??? + ???.
I wouldn't put it past them.
I kinda hope the WHM one either becomes Mjolnir somehow, or loses the stick and the headpiece turns into something like a PSO mag floating over your shoulder.
A few issues that people need to think of when 3.0 is coming out.
1. New people / returning players.
Returning players and new players would have TOO MUCH to catch up on if they continued using the current relics as the up-gradable weapons. Thus it is in the best interest of the whole to create a new set of weapons.
2. New jobs and retcon.
It would be horrid from a lore stand point to once again be like, "oh rowena had this weapon in her storage too." (Like with ninja/rogue)
3. Difficulty of the current quest chain.
While it isn't very difficult as it is time consuming. Can you imagine trying to do these old dungeons for animus books when... everyone is in the new zone on level 60s >_>?
4. Weapon LV and item lv.
The new level cap is going to be 60. At this point the old weapons have already gone through way too many stages... now we would have to upgrade them at least twice to get them useful at lv 60.
5. Vanity and Animations.
If I recall correctly there was some interview where yoshi mentions that the current relics would eventually end and have unique skill animations when used. (Meaning they are likely to become vanity pieces.)
Last edited by Mardel; 11-22-2014 at 02:04 AM.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Eh. I don't see them completely getting rid of the relic weapon as a concept, though they may "reboot" it by basically ending the current quest chain and starting a new one that will be more new-player and returning-player-friendly as far as catching up goes. The current quest chain is pretty daunting.
Ya that's what I think which is why I posted what I did above.Eh. I don't see them completely getting rid of the relic weapon as a concept, though they may "reboot" it by basically ending the current quest chain and starting a new one that will be more new-player and returning-player-friendly as far as catching up goes. The current quest chain is pretty daunting.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.