Quote Originally Posted by Makado View Post
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Unless it was patched early on in 2.2, I've seen no mention of anything regarding enemy behaviors specifically in that turn. The same issue is apparent (not to the same degree as T7 or T12, but it's still there) in more or less every turn past 5 - snakes, slugs, dreadnaught, add in Heavensfall phase, sons and daughters, nodes - that fixing it in only one turn is not only illogical, but doesn't really do anything about the problem unless they completely change how the core mechanic works.

Everyone else here has said what I've said, and I've personally had no issues picking up adds in most instances when I decide that me tanking is a good idea. Know when it spawns, where it spawns, and be ready to pick it up as soon as you can target it.