The game checks things in certain intervals. Aggro on monsters can be a bit funky because of it.
Just try to be quicker on the adds, I guess.
The game checks things in certain intervals. Aggro on monsters can be a bit funky because of it.
Just try to be quicker on the adds, I guess.
I guess you never played Turn 7 before they patched it then. But yes they did, and its the same concept. The bird or add does not move, BB goes off, then it goes halfway across the map and comes back. Don't worry, I understand how this all works. But once hate is established the monster should be on you and not going anywhere. In T7 now you can do the same thing with a preloaded halone or BB and the add never moves. They just somehow overlooked it for 12 and 13.I don't remember them patching anything about it - this is something in the fundamental mechanics of the game as a whole, not just a certain fight. You have to hit them fast before they fully register a healer as having aggro - Rage of Halone or Butcher's Block is too slow to do this, and you need Provoke for the tank swap, so use a combo'd Savage Blade or Skull Sunder for that quick hit.
Don't preload Halone or BB. Preload Savage Blade or Skull Sunder.
And I have already beaten 12 and we are 50% on 13, I've spent enough time in there it is not a "forgot" or "to slow" issue.
I know the point you're making but my point is, you're too slow. This used to happen to me until I started giving it much more focus and getting onto it quicker, then it stopped.The point I'm making is that even after I get aggro on them because they first had aggro on a healer they continue to them even though I have hate. That's fine if your healers just happen to not have healed or whatever, but it is the same concept as what was going on in Turn 7 which they acknowledged and patched.
It can't be any faster then I do it, as my BB is completed on the mob before it has even moved in the first place and was started before it has even hit the arena.
I'm aware of that problem in t7 but I don't remember reading that they patched it (I do still see tanks having trouble on the pick-up, but that's tank problem not a bug)I guess you never played Turn 7 before they patched it then. But yes they did, and its the same concept. The bird or add does not move, BB goes off, then it goes halfway across the map and comes back. Don't worry, I understand how this all works. But once hate is established the monster should be on you and not going anywhere. In T7 now you can do the same thing with a preloaded halone or BB and the add never moves. They just somehow overlooked it for 12 and 13.
It's the same thing on say, death sentence from t5, twin starts casting DS on the MT, if you provoke off while it's casting it still hits the MT. The add spawns, readies an auto-attack or whatever on it's initial target, and performs it before the next action is q'd on you. Pretty sure there's no bug in that.
Then you're lagging. When I use Butchers Block properly (sometimes I am a tiny bit slow, but I know When I am) I don't have the add running after my whm, it sticks to me.
And it never got patched in t7, I swear I saw it happen two days ago there...
If that was the case your healers would be getting wrecked because they would be first on hate list every time. I'm trying to get an answer on this compared to turn 7 because it used to be the same way. Our PLD said the same thing, it is exactly how 7 used to be until it was patched. Once you have hate established on you a mob may travel a very small distance if you were late. These take it to extremes.I'm aware of that problem in t7 but I don't remember reading that they patched it (I do still see tanks having trouble on the pick-up, but that's tank problem not a bug)
It's the same thing on say, death sentence from t5, twin starts casting DS on the MT, if you provoke off while it's casting it still hits the MT. The add spawns, readies an auto-attack or whatever on it's initial target, and performs it before the next action is q'd on you. Pretty sure there's no bug in that.
Your healers must not be healing at that time or something then. Im not lagging and others have said this as well to me. Like I said it was a problem in 7 and was fixed so im trying to find out from a dev if this could be the same issue.
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