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  1. #11
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    The game checks things in certain intervals. Aggro on monsters can be a bit funky because of it.

    Just try to be quicker on the adds, I guess.
    (0)

  2. #12
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by gamesmart View Post
    I don't remember them patching anything about it - this is something in the fundamental mechanics of the game as a whole, not just a certain fight. You have to hit them fast before they fully register a healer as having aggro - Rage of Halone or Butcher's Block is too slow to do this, and you need Provoke for the tank swap, so use a combo'd Savage Blade or Skull Sunder for that quick hit.
    I guess you never played Turn 7 before they patched it then. But yes they did, and its the same concept. The bird or add does not move, BB goes off, then it goes halfway across the map and comes back. Don't worry, I understand how this all works. But once hate is established the monster should be on you and not going anywhere. In T7 now you can do the same thing with a preloaded halone or BB and the add never moves. They just somehow overlooked it for 12 and 13.
    (0)

  3. #13
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Don't preload Halone or BB. Preload Savage Blade or Skull Sunder.
    (1)

  4. #14
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    And I have already beaten 12 and we are 50% on 13, I've spent enough time in there it is not a "forgot" or "to slow" issue.
    (0)

  5. #15
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Makado View Post
    The point I'm making is that even after I get aggro on them because they first had aggro on a healer they continue to them even though I have hate. That's fine if your healers just happen to not have healed or whatever, but it is the same concept as what was going on in Turn 7 which they acknowledged and patched.
    I know the point you're making but my point is, you're too slow. This used to happen to me until I started giving it much more focus and getting onto it quicker, then it stopped.
    (0)

  6. #16
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Barboron View Post
    I know the point you're making but my point is, you're too slow. This used to happen to me until I started giving it much more focus and getting onto it quicker, then it stopped.
    It can't be any faster then I do it, as my BB is completed on the mob before it has even moved in the first place and was started before it has even hit the arena.
    (0)

  7. #17
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Makado View Post
    I guess you never played Turn 7 before they patched it then. But yes they did, and its the same concept. The bird or add does not move, BB goes off, then it goes halfway across the map and comes back. Don't worry, I understand how this all works. But once hate is established the monster should be on you and not going anywhere. In T7 now you can do the same thing with a preloaded halone or BB and the add never moves. They just somehow overlooked it for 12 and 13.
    I'm aware of that problem in t7 but I don't remember reading that they patched it (I do still see tanks having trouble on the pick-up, but that's tank problem not a bug)

    It's the same thing on say, death sentence from t5, twin starts casting DS on the MT, if you provoke off while it's casting it still hits the MT. The add spawns, readies an auto-attack or whatever on it's initial target, and performs it before the next action is q'd on you. Pretty sure there's no bug in that.
    (0)

  8. #18
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Makado View Post
    It can't be any faster then I do it, as my BB is completed on the mob before it has even moved in the first place and was started before it has even hit the arena.
    Then you're lagging. When I use Butchers Block properly (sometimes I am a tiny bit slow, but I know When I am) I don't have the add running after my whm, it sticks to me.

    And it never got patched in t7, I swear I saw it happen two days ago there...
    (0)

  9. #19
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by whiskeybravo View Post
    I'm aware of that problem in t7 but I don't remember reading that they patched it (I do still see tanks having trouble on the pick-up, but that's tank problem not a bug)

    It's the same thing on say, death sentence from t5, twin starts casting DS on the MT, if you provoke off while it's casting it still hits the MT. The add spawns, readies an auto-attack or whatever on it's initial target, and performs it before the next action is q'd on you. Pretty sure there's no bug in that.
    If that was the case your healers would be getting wrecked because they would be first on hate list every time. I'm trying to get an answer on this compared to turn 7 because it used to be the same way. Our PLD said the same thing, it is exactly how 7 used to be until it was patched. Once you have hate established on you a mob may travel a very small distance if you were late. These take it to extremes.
    (0)

  10. #20
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PArcher View Post
    Then you're lagging. When I use Butchers Block properly (sometimes I am a tiny bit slow, but I know When I am) I don't have the add running after my whm, it sticks to me.
    Your healers must not be healing at that time or something then. Im not lagging and others have said this as well to me. Like I said it was a problem in 7 and was fixed so im trying to find out from a dev if this could be the same issue.
    (0)

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