Quote Originally Posted by gamesmart View Post
I don't remember them patching anything about it - this is something in the fundamental mechanics of the game as a whole, not just a certain fight. You have to hit them fast before they fully register a healer as having aggro - Rage of Halone or Butcher's Block is too slow to do this, and you need Provoke for the tank swap, so use a combo'd Savage Blade or Skull Sunder for that quick hit.
I guess you never played Turn 7 before they patched it then. But yes they did, and its the same concept. The bird or add does not move, BB goes off, then it goes halfway across the map and comes back. Don't worry, I understand how this all works. But once hate is established the monster should be on you and not going anywhere. In T7 now you can do the same thing with a preloaded halone or BB and the add never moves. They just somehow overlooked it for 12 and 13.