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  1. #1
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90

    2.41 patch, Ninja nerf for the Ninjas and Dungeons.

    Hi... Dear people of the forum, nooby neko here.

    Just... Going to express my concern with the 2.41 patch, having in mind that they didn't tease us anything for this patch, having in mind the low number it is (Just 2.41) and having in mind the speed with they developed it... I fear we're speaking of a NERF-ADJUSTMENT patch only, without really new features to add at all... Having to say, these are the things I, sadly, think that will be nerfed, just based in people whining in the forum.

    <-- The possible 2.41 patch adjustments -->


    They'll probably balance the damage made by ninja, in other words, nerf the job now that the ninja hype finished and many people, for some reasons, stoped to level or gear it and now are just using their main (At least in my server). Especially DRG are having a good time explaining this...

    I fear... They'll just lazy do it by lowering the potency of the skills...

    Another thing I fear is they'll, once again taking feedback of the forum, nerf the bosses of the new dungeons, etc etc... I have to say I see it bad, because... I love difficult content for 4p people (I dislike 8p parties). And this content is not so even difficult at all, it can most of the time be cleared even with four first timers just by giving extra effort... Also, think possitive! When some DPS get kicked of these new dungeons another one with have privilege of entering in progress! (That feels awesome, have to say).

    <-- What I hope for 2.41 -->

    But... Let's be possitive too! This is what I hope Square Enix will do in 2.41.. (Your dreams...).

    -> Ninja adjustments, adding side and rear attacks or even combos. If adjustments have to be made, I'd honestly prefer, (And even want!) to see this, instead of just reducing the skills potency, it would be awesome to give the class the same skill that the other two need for dealing damage... Ninjas are unique class with enhanced speed during battle (Without risking 10% damage, like monks), but alas they have not so many uses for this aside of using trick attack... I'd love to see how we need either to deal attacks from side or rears to continue combos or to deal the full damage of the combos. (It was a sad discovering when I noticed Dancing Edge had a translation error and it doesn't need to be applied by a side to deal the damage combo and bonus... I really enjoyed striking it by the side.)

    People would stop complaining about the balance, and people who likes to work a lot the DPS with melees would enjoy this changes (Even if my happy FATE ultra-zerg with ninja would suffer from this).

    -> Leave the dungeons as they are. As I said before, having difficult, or at least, a bit, a bit challenging 4p content is not bad, all the opposite, it is quite welcome and I'd like to have more than it!... Who cares if some people can't clear it in DF? Is people expecting to clear Titan EX or T5, or some other stuff in DF 100% the times they go? No? The player database already mentalized that they can't do that stuff there?... Then... Then why there aren't some especial extreme dungeons for 4 persons where people has to be mentalized that they can't go there with anyone?... To see all the hard content is focused in 8p while the casual just in 4p is painful for many of us....

    I know it, SE likes to please the majority of the Database, and it is wise to do it, most of the times, have to say... But, please, some claims are just... Stupid? I mean.... Come on people! Duty Roulette EXPERT... Is it not? Word easy is not mentioned around...

    -> DRG adjustments I have to.... Admit it... Perhaps you could say I suck with my DRG if I say this but...If it wasn't so worth as using my monk before, not that there's also ninja DRG feels like... Uhm!... It is cool to use and all that, difficult to max out and I appreciate it too!.. the new adjustments it had in 2.4 were plain useless, aside of making it even better in aoe thanks to having Dragonfire Dive more accessible... But aside of it... They are very weak in what damage to a single target means and I'm worried if they were intended to it... I mean, in AoE they're clearly very good and consistent, even more now. People doesn't want to see the utility of DRG at all, so they whine... But I clearly see it, better AoE burst than the other melees, disembowel for helping bards, better physical defense and some good skills you can take from tank. (Blood bath, foresight...)...

    But adjustments indeed have to be made in what respect to one single target damage, even if you max it out they are clearly outdps even by average ninjas... Not because ninja is so awesome to use, just because they have not that side limitations, they don't have to put a heavy thrust to maintain a good damage, etc... In my opinion, the solution is not in nerfing the ninja. Solution is buff the dragoon. (Aside with adding rear and side needed attacks to ninja, that in my opinion is not a nerf but a good addition to the job's design.)

    And please... Make it so their so damn famous low magic resistance is equal to the rest even if their defense is enhanced... People would stop the complains about that bad fame of DRG and magic resistance.




    Thanks for reading, sorry for not explaining it correctly or not having a perfect syntax-grammar of """"INGLISH PUTINGLISH"""" (Not my native language)
    (1)
    Last edited by Adrian74; 11-17-2014 at 08:15 PM.

  2. #2
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Ninja should be nerfed, at least in Frontlines.
    (18)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    http://eu.finalfantasyxiv.com/lodest...patchnote_log/

    Notice the only other time we have a 2.#1 patch, it was right after a new Coil was introduced and involved the addition of Echo to the previous Coil? Take a guess that 2.41 will be now.

    Quote Originally Posted by Evangela View Post
    Ninja should be nerfed, at least in Frontlines.
    Ninja in Frontlines is as powerful as you let it be, people just need to learn how to deal with the new Job in PvP... At best Raiton needs a potency nerf, though in PvP all Ninjutsu can effectively be rendered moot by stunning mid cast.

    I honestly find it no more powerful than Monk, except Ninja suffers from having two of the most worthless PvP skills ever; Malmsight, which does nothing people with a keyboard can't already do (half the time I can't even get it to display enemies on map), and Detect, which is worthless when you consider you can just have an Arcanist put down Shadow Flare to do exactly the same thing. People sitting solo at a flag with their thumb up their arse just suck in the new PvP dynamic, they should be moving about to render Trick Attack moot and/or using AoEs. Had a very good White Mage best me the other day by using Blizzard II as they stopped and then Fluid Aura'ing me off the level (I was hidden up mid camping the enemies side to get any soloists coming up).
    (3)
    Last edited by Nalien; 11-17-2014 at 08:28 PM.

  4. #4
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    I exactly thought about ninja being powerful melee for PvP (Even if I haven't tried myself) because they don't need to do attacks from behind and the sides... But... If you take in mind the 'nerf' I mentioned, they'd need to exactly do attacks from the sides too! Meaning a nerf in PvP after all.

    Let's hope it will be typical patch that just adds coil buff... Not very interesting in that content at all, but happy if eased up, especially having in mind super pros are already in t9000.
    (1)

  5. #5
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Evangela View Post
    Ninja should be nerfed, at least in Frontlines.
    Yes they should, Was attacked by a ninja on my Summoner, usually I can take on most classes one vs one. The ninja killed me in3 seconds, I had enough time to apply one dot.
    No other class can do that
    (1)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  6. #6
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kiara1 View Post
    Yes they should, Was attacked by a ninja on my Summoner, usually I can take on most classes one vs one. The ninja killed me in3 seconds, I had enough time to apply one dot.
    No other class can do that
    Did they get Trick Attack off on you? Because if they did that was your fault for not sitting in Shadow Flare.

    I'm not usually one to laugh at my enemies in Frontlines, but when I Trick Attack (which has a directional requirement btw OP) and melt a Scholar/Summoner who was just sitting there solo, I can't help myself. Put Shadow Flare down and make Hide irrelevant, and don't hold a flag solo, have someone else hiding off somewhere. Drawing a Ninja in for a 1v1 only to turn it into a 2v1 is the easiest way to deal with them.

    Playing to the same old dynamic when they've just added an entirely new dynamic to Frontlines (a stealth class) is what's getting most people killed by Ninjas and claiming they're overpowered.
    (9)
    Last edited by Nalien; 11-17-2014 at 08:48 PM.

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Main content of 2.41 will be first Echo in SCoB ( 5% ?) and unlocking it for pug in DF
    the other stuff will be bug fixes
    (4)

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i like people asking for a nerf for a class they haven't try... if you had try the ninja, you will know that ask for positional in the combo will have make it unplayable for most of the playerbase...
    the ninja is right where it must be, in pvp people don't had time to really understand how work the jobs or how beat it.

    i don't think dragoon need anything else than increase the M.def. the jobs is quite easy to play in comparaison of monk and ninja, sorry, but if the jobs was more powerfull, why bring monk and ninja that need more work for be mastered?

    seriously, people need to try to nerf other jobs and simply enjoy the fact that we have more choice for create our group.
    (8)

  9. #9
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    Yoshida's team tends to to avoid nerfing the classes unnecessarily. They're certainly not going to do it in order to improve another class. if there's a problem with a class they'll adjust that class only. Dragoon may get some adjustment, i don't know but speculation like this can be quite dangerous, it's the same reason so many already know they won't play dark knight, because they know exactly how it'll work, right?
    (0)

  10. #10
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by silentwindfr View Post
    i don't think dragoon need anything else than increase the M.def. the jobs is quite easy to play in comparaison of monk and ninja, sorry, but if the jobs was more powerfull, why bring monk and ninja that need more work for be mastered?
    One does not balance around simplicity but around dps, utility and affectedness by mechanics. For example PLD is just as good as WAR although PLD is simpler.
    (0)

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