Hi... Dear people of the forum, nooby neko here.
Just... Going to express my concern with the 2.41 patch, having in mind that they didn't tease us anything for this patch, having in mind the low number it is (Just 2.41) and having in mind the speed with they developed it... I fear we're speaking of a NERF-ADJUSTMENT patch only, without really new features to add at all... Having to say, these are the things I, sadly, think that will be nerfed, just based in people whining in the forum.
<-- The possible 2.41 patch adjustments -->
They'll probably balance the damage made by ninja, in other words, nerf the job now that the ninja hype finished and many people, for some reasons, stoped to level or gear it and now are just using their main (At least in my server). Especially DRG are having a good time explaining this...
I fear... They'll just lazy do it by lowering the potency of the skills...
Another thing I fear is they'll, once again taking feedback of the forum, nerf the bosses of the new dungeons, etc etc... I have to say I see it bad, because... I love difficult content for 4p people (I dislike 8p parties). And this content is not so even difficult at all, it can most of the time be cleared even with four first timers just by giving extra effort... Also, think possitive! When some DPS get kicked of these new dungeons another one with have privilege of entering in progress! (That feels awesome, have to say).
<-- What I hope for 2.41 -->
But... Let's be possitive too! This is what I hope Square Enix will do in 2.41.. (Your dreams...).
-> Ninja adjustments, adding side and rear attacks or even combos. If adjustments have to be made, I'd honestly prefer, (And even want!) to see this, instead of just reducing the skills potency, it would be awesome to give the class the same skill that the other two need for dealing damage... Ninjas are unique class with enhanced speed during battle (Without risking 10% damage, like monks), but alas they have not so many uses for this aside of using trick attack... I'd love to see how we need either to deal attacks from side or rears to continue combos or to deal the full damage of the combos. (It was a sad discovering when I noticed Dancing Edge had a translation error and it doesn't need to be applied by a side to deal the damage combo and bonus... I really enjoyed striking it by the side.)
People would stop complaining about the balance, and people who likes to work a lot the DPS with melees would enjoy this changes (Even if my happy FATE ultra-zerg with ninja would suffer from this).
-> Leave the dungeons as they are. As I said before, having difficult, or at least, a bit, a bit challenging 4p content is not bad, all the opposite, it is quite welcome and I'd like to have more than it!... Who cares if some people can't clear it in DF? Is people expecting to clear Titan EX or T5, or some other stuff in DF 100% the times they go? No? The player database already mentalized that they can't do that stuff there?... Then... Then why there aren't some especial extreme dungeons for 4 persons where people has to be mentalized that they can't go there with anyone?... To see all the hard content is focused in 8p while the casual just in 4p is painful for many of us....
I know it, SE likes to please the majority of the Database, and it is wise to do it, most of the times, have to say... But, please, some claims are just... Stupid? I mean.... Come on people! Duty Roulette EXPERT... Is it not? Word easy is not mentioned around...
-> DRG adjustments I have to.... Admit it... Perhaps you could say I suck with my DRG if I say this but...If it wasn't so worth as using my monk before, not that there's also ninja DRG feels like... Uhm!... It is cool to use and all that, difficult to max out and I appreciate it too!.. the new adjustments it had in 2.4 were plain useless, aside of making it even better in aoe thanks to having Dragonfire Dive more accessible... But aside of it... They are very weak in what damage to a single target means and I'm worried if they were intended to it... I mean, in AoE they're clearly very good and consistent, even more now. People doesn't want to see the utility of DRG at all, so they whine... But I clearly see it, better AoE burst than the other melees, disembowel for helping bards, better physical defense and some good skills you can take from tank. (Blood bath, foresight...)...
But adjustments indeed have to be made in what respect to one single target damage, even if you max it out they are clearly outdps even by average ninjas... Not because ninja is so awesome to use, just because they have not that side limitations, they don't have to put a heavy thrust to maintain a good damage, etc... In my opinion, the solution is not in nerfing the ninja. Solution is buff the dragoon. (Aside with adding rear and side needed attacks to ninja, that in my opinion is not a nerf but a good addition to the job's design.)
And please... Make it so their so damn famous low magic resistance is equal to the rest even if their defense is enhanced... People would stop the complains about that bad fame of DRG and magic resistance.
Thanks for reading, sorry for not explaining it correctly or not having a perfect syntax-grammar of """"INGLISH PUTINGLISH"""" (Not my native language)