So remember how in Turn 7 the adds would spawn and no matter how fast you grab them they would run halfway across the map? Well the same thing is happening in 12 and 13, the Bennus in 12 and the Scourges in 13 ( we have only been to the third one so far) even when hit the instant they are targetable run off and sometimes even hit a healer.

Please fix this as you did with Turn 7 please! It is really annoying and I'm not sure how you missed that these adds act the same as 7 did before it was fixed. Thank you.