Hey folks! The title speaks for itself. How about having a retainer spiritbond items? Let's say... 5% every hour of ventures, so 20 hours worth of ventures generates 100% spiritbonding.
Thoughts?
Hey folks! The title speaks for itself. How about having a retainer spiritbond items? Let's say... 5% every hour of ventures, so 20 hours worth of ventures generates 100% spiritbonding.
Thoughts?
If they implemented such a thing, I would suggest a slower rate for spirit bonding, but yes please! Always drives me nuts that they get the 1% then stay there.
Unless they can adjust how fast binding is depending on ilvl, we would have people use their retainers as spiritbinding mules for high level gear.
They should be spiritbonding to be honest...
It opens avenues for players to have a distinct advantage in terms of money making depending on how much they pay to play the game.
I can't agree with this suggestion.
Yep, that's the other problem too; people who have multiple retainers beyond the default 2 would have a huge advantage since they can turn their retainers into materia factories AND gather whatever materials they find in ventures. Reeks too much of pay 2 win.
Compromise: Default Retainers are the only ones who can spiritbind. Extra retainers can't. So once a player gets their first two retainers, they can spiritbind. They can be, like "A-Class Retainers" while the extras earned through paying extra on subs are "B-Class Retainers" and have fewer options available.
I'm just sick of swapping out gear that has, like, 70% spiritbind that I will never use again and missing out on the potential materia.
Last edited by HakuroDK; 11-21-2014 at 12:18 AM.
Then finish spiritbinding?Compromise: Default Retainers are the only ones who can spiritbind. Extra retainers can't. So once a player gets their first two retainers, they can spiritbind. They can be, like "A-Class Retainers" while the extras earned through paying extra on subs are "B-Class Retainers" and have fewer options available.
I'm just sick of swapping out gear that has, like, 70% spiritbind that I will never use again and missing out on the potential materia.
People using retainers to spirit bond = more materia in the market = lower prices. I'm not seeing much of an advantage.
Would be nice since it would give me a reason to craft stuff without having to set time aside to grind mobs just to spirit bond when I could be doing other things. Like run dungeons and PvP.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Are you sure they're not already doing it? Cause I put stuff on my retainers and send them out and suddenly things are 100% spiritbonded.
I know cause I got an aythernite(spelling) ring. I never used or equipped it.(No use for it cause none of my gathering/crafting classes are at 50)
I put it up there and left it and when I suddenly took it back it was 100%. I left it on for a long time though.
Maybe they don't do it. But I could have sworn some of my items that I never used hit 100%. ._.
Last edited by Nep_Nep; 11-20-2014 at 05:12 PM.
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