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Thread: Primal Rush

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  1. #1
    Player
    Zeke_Anderson's Avatar
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    Oct 2013
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    113
    Character
    Zeke Anderson
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Just curious but why ask to recycle more content instead of bringing something new to the table?
    (2)

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zeke_Anderson View Post
    Just curious but why ask to recycle more content instead of bringing something new to the table?
    These things aren't mutually exclusive.
    (0)
    A true paladin... will sheathe his sword.

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
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    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    The idea of a primal rush doesn't appeal to me too much, but I think that the idea of battles against simultaneous primals sounds promising!

    When Diablo III added the Infernal Machine fights (which pit the players against pairs of bosses found throughout the game), it was really quite interesting. The paired bosses often had very interesting synergy, such as the way Zoltan Khule's Slow Time bubbles could set you up for the Siegebreaker Beast's charge attacks, or how Ghom's poison clouds forced players into tight quarters with Rakanoth, a boss generally best kept at a distance.

    I'm not sure it would work well with Ex Primals, though. The Ex fights are VERY tightly scripted with a lot of stuff going on at once; players need to be standing at X position at Y time or someone's going to die. Putting two Ex Primals in one arena, it's all too likely that the two primals will wind up doing their "screw you" moves at the same time, leaving NO safe position to stand. (For example, Titan readies Upheaval just as Leviathan gets ready to slam the deck - Titan knocks everyone back, and anyone who managed to stay on deck after that gets washed away when Leviathan hits.)

    Paired Hard Mode primals might work better, as those fights are significantly less "busy". There's really no combination of Hard Mode abilities I can think of that would guarantee a wipe (where such combos would be distressingly common among the Ex crew). It might make for a good "intermediate" difficulty between the Hard Mode primals and the Extreme Primals.
    (0)

  4. #4
    Player
    Marisela's Avatar
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    Oct 2014
    Posts
    91
    Character
    Thasha Kathea
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I rather we see we fight 2 ex primals at once. It would be a real challenge and so much fun.
    (0)

  5. #5
    Player
    Hayden's Avatar
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    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 100
    Personally, I think the primal fights are all well done. They are not the most challenging fights in the game, but they are accessible for average players, have some of the best music and are very visually appealing.

    I still remember when Ifrit was introduced, Primal Judgment was one of the best BGM's in the game and the fight had a real serious and epic feel to it, with explosions going off all over the place, that infernal roar in the background and that music that just made it feel like it was a fight to the death.


    Sure, we've grown sick of them, but who the heck is shoving it down your throats? "Over it?" its just game content, you get it done then move on to the stuff you like. They've done a good job giving hard core raiders a challenge with Coil and savage coil, but they have a story to tell in the main story line and I think they've done a good job of it.


    just my two gill.
    (2)

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