



Actually... past couple days, I've been waiting on dps in the DR; we have a tank and healer. O_O
one word -- MIMJA
People are still leveling rogue/ninja. If tanks/heals queue now, a lot of them are doing it as a favor to buddies who are leveling their rogue/ninja...so that's already half a queue there. If people aren't leveling nin or are a new adventurer they are likely seasoned and already have whatever tank/healing classes they want leveled and are likely doing endgame content and would therefor only step foot in the low level dungeons for their animus books if they decide to do them. I personally don't do them unless I'm actively leveling a class. If they added more of an incentive for level 50's to run the content again and help people out, I'm sure we would.



It doesn't get any better on the level 50 dungeons if you're a DPS, though, either. It will tell you that the average wait is 13 minutes and you end up actually waiting closer to 25. I usually run as healer now unless I have a healer or tank from my FC to help me queue faster. And that really only works for high and expert level roulette. For trying to level, there's really not much that can be done.





At some point it could be neat to be able to go through dungeons with your buddy (chocobo, or whatever other system they add). I think it would add to the bonding experience, especially once they add raising. Just have to be careful to not add it to popular DF content (only long wait DF content) and also to tweak or make some change that ensures that RMT can't abuse it, PS making it terrible is not a good solution to fight RMT lol. Some dungeons may need special AI moments but in general I bet you could get away with just cheating for the chocobo with certain buffs.
Also while I understand they took the gambit system out of players control for chocobo because they didn't want them to bot the open world, I don't think it would be as much of an issue in the lower long queue DF items (so long as you care for things like slower spirit bonding, really anything that ensure the levels at which the chocobo-able dungeons are present are not gil profitable but for experience, u/u gear, and fun).


The rewards for doing low-level roulette just aren't justified to most people that aren't already busy leveling NIN, focusing on Coil, or any of the stuff that came with 2.4
60 Soldiery? Better and faster ways to get that, if they even care for it anymore.
5 Poetic? ...hahahaha
Company Seals? ...why would I spend 30 minutes running a dungeon with half my skills for that? Again, better and faster ways of doing this if that's what you're after.
Adventurer in Need bonus? Maybe. That 7,500 gil might be tempting for some, however I think most people find that amount to be trivial at best.
So in the end, it boils down to people who:
A - Enjoy low level dungeons
B - Like to do low level roulette just to mix things up
C - People who want to help strangers
Obviously people who fit into those criteria (and more) exist, however many of them are focused on other things currently. Things will settle down, people will be done leveling or stagnate in Coil, and the low level roulette will pick up a bit again. That will help massively with the queue times, however it probably won't happen for a few more weeks at least.


I always liked the idea of the Adventurer in Need when my friends told me about when I first started up but as I leveled and as I went into low level roulette as a lvl 50, I got tired of seeing ALL the Tank bonuses. I wish instead of demanding a specific class (cause my healer insta-queues and yet the bonus never is more often healer) for what peeps are waiting for, it should be an hourly or bi hourly class switch. It was always exciting to see DPS classes get the bonus on Main story roulette but why have that 7.5k (it can help newer players) the healers/tank territory only? It should be a bonus not a "In Need" thing.
And I do get the "In Need" thing. They need to give incentive to healers/tanks to get into those dungeons but why can't the DPS have any extra bonus love too? D:

The base daily roulette reward is the DPS bonus.
If they did what you're suggesting, players who would normally choose whatever the bonus role is atm would queue as DPS, flooding the queue even more. It'd make the problem worse.
It is annoying that it feels like they need healers more often than tanks in the low level queues sometimes, though. They should make the bonus update more frequently.


Adventurer in need bonus 5k => 50k
Poetics => 100 for clearing it
Low level issue solved. The low level dungeons take much longer then high level ones and reward crap for people at endgame. Most people do not even do low level because of this.


The simplest way to do this is to let low level roulette be repeatable three times per day, lower the bonus to 50 soldiery instead and 10 poetics. As well as give adventure in needs a bonus of 10 soldiery and 5 poetics (which you can repeat over and over - essentially the same amount of rewards for doing lower level endgame like Wanderer Palace). Now you suddenly have many tanks or healer who just want to get their easy tomes flooding the lower level since if they get dungeons level 16-24, it is a breeze to play while half asleep.
Last edited by Luvbunny; 11-20-2014 at 11:21 AM.
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