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  1. #1
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80

    So Second Coil has been destroyed

    You can now ignore almost all the mechanics and still win. How is this fun? Enjoy your hollow victory with all the teeth pulled from the big baddies.

    At least T9 hasn't been nerfed into the ground (yet?).

    Edit:
    People are saying "go do savage", "go do FCoB", etc. Did savage and cleared T13 already. It's about the extremes of the nerfs. Echo itself is powerful enough. I happened to enjoy doing all of the fights and trying to do crazy things and push limits by flirting with death. That's gone now.

    Edit2:
    Verdict on T6: Complete tank and spank.
    Blighted only does 3~4k. Can ignore most mechanics as long as entire party doesn't get eaten, and even then still killable.

    Verdict on T7: Cornerstone mechanics that made the fight unique completely destroyed.
    Renaud auto attacks 500-700. You can ignore them completely and just let them get stoned by people running around like headless chickens. All you have to do is just deal with the adds cause those still hit as hard as before. Voice/shriek has been utterly trivialized.

    The designers of these fights must be drinking pretty heavily right now after seeing something they carefully built torn to shreds.

    Edit3:
    This implementation would solve many issues. Unfortunately, what we have now is storymode faceroll for T6/7. T8 got a lobotomy but can still kill you if you try to ignore everything.
    Quote Originally Posted by Roris View Post
    All this could have been avoided if they had implemented different difficulties right from the start, I think WoW does something similar though I don't really know the specifics, each with their own lockout.

    Easy/Story difficulty: echo +20-30% and current nerfs, no drops whatsoever, possibly exclude the last turn from this tier.
    Normal: no echo but current nerfs, only one chest per turn, possibly no gear enhancing items whatsoever.
    Hard: no echo, same mechanics as before the nerfs, same amount of drops as we have now.
    Savage: no echo, same mechanics as current Savage, possibly 3 chests per turn and/or one extra gear enhancing item.

    Maybe Heavensward could do something like this, and also maybe have more than one relevant piece of endgame content.
    (56)
    Last edited by Ellatrix; 11-19-2014 at 10:57 AM.