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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    How would you balance the classes?

    The title says it all, what ideas do you have for SE to balance the classes? I do know they have there own ideas of how to balance but a little feedback wouldn't hurt. What Skills,Spells,Weaponskills,Adjustments would you like done to the classes. Ill start it off.

    Archer
    1.Include Auto Attack to Range weapons.
    (I really don't understand why this wasn't added in the beginning just like any class auto attack would really benefit Archers)

    2.Change the way Arrows work
    (I thought SE would have learned there lesson in FFXI, the problem with arrows being consumable is that no other melee loses ALL there melee power like the archer does when they run out of arrows, and the amount of gils they wasted compared to other classes is just outrageous, in addition they are usually never the most powerful melee. What I would suggest is to make Arrows a secondary item that wears out like normal items which would really help the cost portion for Archers and any other Range attacker in the future.

    Marauder
    1.Berserk I & II (Rank 10 & 48)
    (Puts you in a rage, increasing attack power and reducing Defense. Decreases Enmity while Steadfast effect on.)
    (I never understood why they didn't add this skill to Marauder I mean they do have Defender, and supposedly they are supposed to be a hybrid between a tank and a melee.)
    (0)

  2. #2
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Whut, you burn out arrows too much? I have like 90k Red Coral Arrows and I can't for the life of me know how to use up all those. Tbh, when arrows synth went from 33 to 333, nobody get stuck with "No-Arrow" dilemma any more.
    (0)