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  1. #1
    Player
    Stanrule1's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Titas Kathier
    World
    Exodus
    Main Class
    Archer Lv 50

    What the hardcore don't understand about Coil nerfs

    I was at Fanfest - Vegas when the nerf to 2nd coil was announced to boos. These players need to understand is that they are just a "type" of many "types" of players. You enjoy the challenge and the sense of accomplishment.

    You finished 2nd coil. You now have a new coil to play in and a savage mode of 2nd coil. 2nd coil is no longer relevant to you. But instead of letting it become abandoned, it serves as content for the other player. The other "type"

    This type will never be hardcore. They might not have the time commitment, the skill, or just aren't as invested in FFXIV. This type of player is the majority of subscribers. These players create the context for hardcore players to measure themselves against. They serve as content when you socialize with them, play pvp with them, or run duty finder.

    That type of player, again the majority type, needs to be serviced and needs to be given content that is challenge appropriate. Or else you don't have a game anymore at all.
    (69)

  2. #2
    Three threads regarding the coil nerfs. SE how could you But to your point I agree a few boos doesn't mean everyone.
    (3)

  3. #3
    Player
    Stanrule1's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Titas Kathier
    World
    Exodus
    Main Class
    Archer Lv 50
    No, you're talking like there's an extreme. And yes, there are players who will rage quit because they don't understand the fight, but how many hardcore will quit rather than explain or have the patience to help a player new to the fight?

    There's a balance here. Basically instant kill mechanics shouldn't exist. Gear should be the determination on how much margin of error you have. The idea is that players should eventually be able to faceroll encounters once they outgear it but outgearing it isn't an option for players new to the content, so they have to learn the encounter. They can make mistakes, but too many mistakes = death. That's what SE has done with 2nd coil now.
    (11)

  4. #4
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Stanrule1 View Post
    They can make mistakes, but too many mistakes = death. That's what SE has done with 2nd coil now.
    Have you actually attempted any of the nerfed turns? You can literally ignore every mechanic in T7 and nothing bad will happen aside from the healers will have to work a little bit harder, it's more like 0 Mistakes = Clear, Many Mistakes = Still clear, but slower.
    (2)

  5. #5
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Prototype909 View Post
    ...it's more like 0 Mistakes = Clear, Many Mistakes = Still clear, but slower.
    And that is problem because of what exactly? Flawless clears are rewarded by being faster. People that want to farm T7 can now farm it for not the best and greatest gear.
    (1)

  6. #6
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NyarukoW View Post
    And that is problem because of what exactly? Flawless clears are rewarded by being faster. People that want to farm T7 can now farm it for not the best and greatest gear.
    Why even have the fight then, let alone in something that used to resemble a raid? If clearing is just a formality rather than something you have to execute (Even in diminished capacity) you might as well just queue up and appear in-front of two chests.
    (3)

  7. #7
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Stanrule1 View Post
    The idea is that players should eventually be able to faceroll encounters once they outgear it but outgearing it isn't an option for players new to the content, so they have to learn the encounter. They can make mistakes, but too many mistakes = death. That's what SE has done with 2nd coil now.
    I am the ilevel that these turns want you to be and it was beaten despite SIX devours from T6. You can't make mistakes in T6/T7 and actually have it matter.
    (1)

  8. #8
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    As someone who has done all but t9 with static issues and rl never had the time or the group. Attempting pugs for t7 and beyond has been terrible too many you fudged up everyone dies..echo doesn't fix that. I welcome the nerfs. Maybe now when I pug to.farm content it won't be terrible everytime
    (11)

  9. #9
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Mook_Mook View Post
    As someone who has done all but t9 with static issues and rl never had the time or the group. Attempting pugs for t7 and beyond has been terrible too many you fudged up everyone dies..echo doesn't fix that. I welcome the nerfs. Maybe now when I pug to.farm content it won't be terrible everytime
    I main SMN, and I get stuck with kite duty in T7 almost every time. I let some them volunteer, but a couple wipes later it is on me. I sure look forward to it being less stressful.

    --------------

    Quote Originally Posted by Prototype909 View Post
    ...you might as well just queue up and appear in-front of two chests.
    Here we go again, given how 99% of the playerbase hasn't even seen T9, you want to insult basically everyone as wanting to be spoon-fed or stuff handed to them. Having the margin of error widened, is what players want. They want to work thru the stuff, but not deal with a learning curve that is a vertical wall going straight-up, with nearly no margin for error. I am happy I cleared T7 back in before 2.4, but I don't want to see people suffer that kind of punishment in T7 when you got T10 and up for that.
    (1)
    Last edited by NyarukoW; 11-19-2014 at 08:56 AM.

  10. #10
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    You're ignoring the fact that it's not just "the hardcore" (whoever it is) complaining about the nerfs. It's also, and most importantly, "the casual" (whoever that is) players who wanted to do the actual fights, not the watered down versions of them, but just haven't gotten to it because of lack of time, static, or for whatever reason.
    (10)

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