Possible yes. Possible for anyone but a group of veteran raiders playing at 120%? Not really. Even after this content is all on farm I doubt any but the top 10ish raid teams will be able to pull off a 110 t13 clear.Technically, this isn't true. You can clear all of the turns of Final Coil of Bahamut perfectly fine in full i110 gear. Evidence here: https://www.youtube.com/watch?v=NoXz...TQj13CHjJxD04w
I see very little reason to up the cap of Poetics to 600. Raising the cap any further than it currently is, you might as well just remove it entirely and just let people grind to their hearts content. Gear alone doesn't make the player. You still will need a competent group to complete Coil regardless of gear. The fact that there are groups out there that can clear T1-T5 of Coil in i55 gear and T10-13 in i110 gear is evidence enough that it's not gear bound. Gear helps, but you still need to play your role and have others that do the same.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
That's an interesting way to look at it. Other than grinding gear, since you're "locked out" of Coil raiding once a week, what else is there to possibly do that you need for gear for? As someone who has 3 i110+ and 3 other jobs at i100+ before 2.4 came out, I am very curious as to why. Additionally, I have an Alt character which did clear T5+ before 2.3 came out then I got lazy and stopped.
Since we can only enter Coil once as week with a group, generally most people enter on their main job. Since you're locked out, you can't go back in with other groups on other jobs. What's really at stake here? Is this for people without groups that are doing PUGs and want to go in each week on a different job?
600 makes so much more sense as this game was advertised around multi-Job.
150 more in a week won't break Eorzea people.
They should up the rates to match so it takes approximately the same time-investment.
Yes. The videos seem to have been taken down but a large series of people watched it via twitch.tv stream when it happened.
Sep 12, 2014 - <Collision> @ US-Ultros: i55 Coil 1-5 Challenge! (No Echo).
Holy crap that's amazing! I hope there's a recording in some dark corner of the internet. I want to see how they handled all kinds of stuff like that. I assume full penta meld 55 everything but that's still extraordinary.
Since it has been said 10000x times already.. I'll say it once more for you.
This isn't even an argument. The game FULLY supports multi-job. Hell Every OT in 6-9 has a perfectly viable dps off spec. Most groups NEVER used 2 tanks on T8/9. And T7 was quickly shifted to a 1 tank model. T6 was of course delayed due to gear/dps requirements.
You can get every class to ~111 in a weekend if you want.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
^for the 10000x, it's about the principle of the matter. Not that you can't get outdated or (in some cases) inferior gear on "sub-Jobs".
You have this idea that a game that touts multi class support means gearing as a many jobs as possible to the pinnacle of their capability. That is not what multi job support means.
Level another class without creating a new toon. This is HUGE. You can play another class without doing story again. Without leveling sub classes again. Easily share items between classes since it's one toon. Farm items in 1 class to support another. (I can farm shiva or tomes on my war but use gear/tomes on my nin instead of logging in another toon for example.) Shared points/resources (things like char wide PvP ranks, GC ranks, commendation pt etc), and on and on and on and on. You can change your focus on a dime at any time and main a new class (I'm maining a class that didn't exist a month ago with no penalties of any type). Can you imagine saying I want war PvP gear. /ranks up war PvP to 50. Man that nin gear looks nice. Levels new char. Do story again. Unlock primals coil etc again. Rank up GC again. Rank up PvP again. Jebus. No.
You can't do that in wow. Or any other MMO that has 1 class per toon.
Multi class support does NOT mean play everything at the highest level SIMULTANEOUSLY. It means the freedom to shift and change as you please, try out new things without ever being bound by the class you chose to start with. This game has that in droves. You have such a narrow definition that really is starting to smell more and more of shinies faster than taking a step back to see what this game really offers with its huge flexibility.
Last edited by Izsha; 11-21-2014 at 07:13 AM.
I'm not talking about artifical difficulty and you're completely missing my point. There IS nothing outside of SCoB that you need to be above ilv 95 to beat (you can even beat T6 and T7 at i95), and right now all your alt jobs can easily be 110. I'm trying to point out that unless you're doing FCoB, the need to get to ilv 120-130 so fast is completely unnecessary due to the fact that being ilv 110 is considered overkill for 98% this game's content anyway, minus MAYBE T9 (not to mention the echo we're getting). If you cannot beat stuff outside of FCoB at 110, then gear is DEFINITELY not your issue.That's a pretty horrible justification. There's nothing outside of Coil that you need to be above ilvl 95 to beat, but I don't see anyone purposely lowering their ilvl to what's required in order to win. I haven't seen people in Expert Roulette switching to full CT gear and base relic weapons. People didn't swap back to Darklight gear and Garuda weapons for 2.3's Expert Roulette, either, that I ever saw.
Every other major patch, we get an ilv increase and only 1 dungeon that is tuned for that ilv. There is absolutely no need to gear up faster than SE is letting us. We're only on the fourth week of 2.4. The old cap used to be 300, ffs.
Last edited by Odett; 11-21-2014 at 07:40 AM.
Why not ask for price reduction of gear by 33% percent, 330 for boots instead of 495?
The 450 cap is directly related to the priced of the items, this is intentional. You don't get to change one without making the corresponding change to the other. In which case it is obvious that roughly 1 item a week is the goal of the current system. I don't see a good reason to change that to be faster or slower.
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