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  1. #3
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    The "intended experience" of second coil is savage mode.

    I don't disagree with your points about older content becoming obsolete, I am also bothered by the fact that nobody will ever play a lot of the old dungeons more than a couple of times, and only for a quest line or two. The mechanics become unlearned, and the experiences lost. I don't have a problem with dungeon mechanics being tweaked, though, as less and less people partake in the content. As the community progresses as a whole, stragglers and newcomers have a harder and harder time participating in content, and it only makes sense that content should scale downward to meet the decrease in player participation.

    Difficulty can be as much of an issue as "nothing to do", and can actually lead to a feeling of there being "nothing to do". If I can't clear half of the content because it is too difficult to get a group together to do it then that means I have half as much content to participate in than someone who does have the time to form/privileged of having an active helpful group.
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    Last edited by Tsuga; 11-19-2014 at 08:01 AM.