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  1. #2
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    The problem is that the way the game is structured content has a timed lifespan (Especially non-Coil content)

    New Content is

    -Very relevant for 3 months or so
    -Becomes less relevant as people over-gear it with Tome gear (Moggle Mog EX is and Shiva EX will be examples of this)
    -Eventually it's a ghost town and SE has to force people back into it with things like the current Relic quest (Garuda Hard Mode Nexus farming)
    -Or it's just virtually irrelevant in terms of drops from launch like most 4-Man dungeons, and is only there for tome capping

    The only thing that changes as you go up in gear is the numbers get bigger, so nothing lasts. There's literally no reason to care about Coil 1 drops anymore because Tome drops eclipsed that two major patches ago, at the same time players who haven't cleared these instances yet want the gear for vanity or what not so SE nerfs the content or removes ore-requisites to allow them to move on and the content becomes defunct. You can't force the playerbase to help others out, but at the same time SE really fails at providing incentive for (Or even allowing) help to be given in these fights, so they just nerf them instead.
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    Last edited by Prototype909; 11-19-2014 at 07:47 AM.