Well, to be honest, the raid shouldn't be dying. If you are focused on keeping it just incase a member dies, then it is a raid issue lol
Well, to be honest, the raid shouldn't be dying. If you are focused on keeping it just incase a member dies, then it is a raid issue lol
yeah and you should one shot every fight cause everyone plays perfectly and no one ever dies
back in reality people do die, and they need reses and sometimes the healers can't do it. a smn usually gives up less to cast a res than a healer since there are 4 dps and only 2 healers
yeah and you should one shot every fight cause everyone plays perfectly and no one ever dies
back in reality people do die, and they need reses and sometimes the healers can't do it. a smn usually gives up less to cast a res than a healer since there are 4 dps and only 2 healers
Don't speak condescendingly to me like you've no idea what I was talking about. Must I repeat myself? No, don't answer.
"the RAID shouldn't be dying"
If he has to keep it just in case a member dies, then yes, there is a problem.
lol you guys give me life ^^
Lets clear a few things up,
-Healer's MP 3/4+ they are first priority to rez unless you have had 2 rezzes in the last 60 secs.
-Swiftcast SF regardless on the opener
-Yes people shouldnt be dying, but stuff happens.
-Use your head, if the healers for whatever reason are low on mana you need to rez regardless with swift or not, when healers are OOM the healing stops until they can get mana which usually means bye bye tank.
TL;DR
Use swift on SF
Be wary about healers mana, rez as needed regardless
I believe your way of thinking is based on the wrong assumptions: Others will make mistakes.
Raising is primarily a healer's job. It's very likely either healer will also have Swift Cast ready to raise. If that is the case, yours is wasted or you're wasting a healer's Swift Cast. If one healer dies, why wouldn't the other healer have Swift Cast ready to raise said player? If both healers are dead, it's not very likely your swift cast raise will save the raid.
Additionally: Consider the summoner's position on the DPS market right now, especially in FCOB. You can't afford to waste mp to raise anyone and you need to squeeze out every single point of damage you can if you want to keep up
On a side note: Skeith is right in that department. No one should be dying at all normally.yeah and you should one shot every fight cause everyone plays perfectly and no one ever dies
back in reality people do die, and they need reses and sometimes the healers can't do it. a smn usually gives up less to cast a res than a healer since there are 4 dps and only 2 healers
BCOB and SCOB got nerfed to the ground so bad and the player base is getting so much gear now, dying in there is acceptable. Prior to the nerf and gear increase dying, or mistakes in general, would snowball into a wipe. Dying is unacceptable in FCOB with how the mechanics handle deaths:
FCOB Turn 1, phase 5: One death would mean one player less to handle mechanics. Bumbling on mechanics would result in a party-wide lightning resistance debuff and is prone to snowballing into a wipe. Additionally: Not having sufficient amount of players for specific mechanics will lead to even more deaths.
FCOB Turn 2, phase 4: Dying while being tethered would result into two deaths. Tanks dying would give the boss stacks if certain conditions are met.
FCOB Turn 3, phase 4: Any deaths here will give the boss stacks.
I have no idea yet about turn 4, I only entered it this week and got Godzilla'd on.
I left out the DPS check phases now, considering those will resolve itself later when people get geared more.
Add in the following: Each encounter puts so much strain on the summoner's MP they'll run out of MP 3-5 minutes into the encounter. Any raises they do here will cripple their DPS for later or put a dent in a bard's dps because they need ballad.
Last edited by Lyrica_Ashtine; 11-21-2014 at 12:30 AM. Reason: Wrong phase mentioned for FCOB Turn 1
Shouldnt need to save their mana. WIth our current gear and everything else, WHM/SCH have FAR better MP management then SMN. They also get piety on their gear.
Not to mention SMN have the smallest MP pool of any caster class.
We SMN are running into MP problems in Final Coil even without counting in rez
Some very good points have been made here. But, SMN has rez, it should use it. And swift cast is great for it, cause back to dps. I understand if you don't agree with my op cause you guys have brought up some good points from experience. I'am lacking and working on good awareness. So far i haven't had trouble throwing down shadow in dungeons though.
And of course i don't limit myself to only raising people when i have swiftcast. That would be really conservative.
What really does bother me a little, is ill be in titan or Ultima and a player is downed. But, the healers clearly don't make any moves to rez that person. That to me is not fulfilling your classes role. Practicing good habits now can only help you when you reach higher dungeons. Duty roulette is not an excuse for laziness.
There is a post on here about WTFWHM its pretty good![]()
Last edited by Suggestion; 12-03-2014 at 01:27 PM.
you're also making swift cast on shadow flare out to be some important dps increase. it's a 16% decrease in cast time on 1/2 shadow flares which is our lowest potency spell, minus the cast animation time of swiftcast. you probably get more out of using it on ruin 1 when you're on the move since you care so much about mp
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.