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  1. #11
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Because perspective. You have 500k sports car that tops out at 250mph. New regulation requires engines outfitted with governor and now you suddenly can't go over 100. Avg Joe says wry so serious! You don't need to go 250 anyway! A car is for travel! You just want you're epeen! Some might have that car to show off epeen. Some might because faster is fun. Race car driver says they need it for work.

    Regular cars now set to no more than 20mph. Omg not fair! I need this car to go faster to get to work and get my kids from school! Unwarranted nerf! Oh NOW it's a nerf mr avg Joe huh?

    Some view dps as a luxury that doesn't really matter and the elitest need to get over it. Some see big numbers as fun and therefore the purpose of the game. Some view it as a necessity to function, but the truth is in the middle. Numbers and their relation to fun, necessity and epeen are all intertwined and vary from person to person, just like the speed of a car is relevant to driver fun, epeen, and basic practical function and the lines dividing those categories are subjective opinions.

    I currently play ninja in my raid group and we are struggling as a team to meet a dps check right now and may just barely squeeze out our 1st win this week. Nerfing ninja yesterday would severely hamper that effort so it's very practical for me. Similarly I would have an even harder time if I were a drg instead right now. What's fun for some, others see as showing off and others see is practical necessity. It's not that black and white.
    (1)

  2. #12
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    Because it's how the game was designed, so you can't really blame the player for striving for that 1% stat increase because it's basically what the game revolves around; grind one dungeon to get to the next, and while your in there get that stat increase so you can run that next one. It's a mechanic to keep the people playing since it's how the devs can get your money every month.
    (1)

  3. #13
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Morzy View Post
    Some of you players are ridiculous and quite insecure.
    Quote Originally Posted by Morzy View Post
    Main job: MNK
    Raid job: MNK
    I don't know what you're worried about.
    (1)

  4. #14
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Morzy View Post
    Some of you players are ridiculous and quite insecure. You get a new job and find it very enjoyable and the first thing you worry about is it getting nerfed and becoming "less" good, as if a overall 2% decrease in DPS would ruin the fun for you.


    Before patch 2.41:
    http://forum.square-enix.com/ffxiv/t...s-and-Dungeons.

    After patch 2.41:
    http://forum.square-enix.com/ffxiv/t...oice-ninjas%21

    Most people want to be the best at something. A job that puts up big numbers will draw a lot of players because they want the thrill of putting big numbers up and the admiration of their fellow players. For most of us playing an MMO it's about trying to get the next best thing or being the best at what we do. When that comes under threat people get nervous. For most of us the fun is putting up big numbers,when you take those numbers away, there goes the fun.
    (0)
    Last edited by Nadrojj; 11-19-2014 at 03:44 AM.

  5. #15
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    All classes should be equal and have the equal dps output (assuming same gear and using the skill correctly ofc). Bashing Dragoons is not fun for the people who play them. Numbers say how seriously the devs take their job and develop the game correctly. When we have equal classes we can choose the one we like. If Ninja's dps output is greater than a Dragoon then its clear something went wrong in the development. And this is why patches exists. To fix mistakes and errors.
    (0)

  6. #16
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Izsha View Post
    cars
    Hehe, playing with "bad" DPS is sort of like being stuck behind granny blinker driving 25 on a 2-lane road with a speed limit of 55 but with no passing.

    "I keep missing my Heavy Thrust, sonny!"
    (2)

  7. #17
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fated View Post
    Quote Originally Posted by Sadana View Post
    For one, for some players numbers ARE fun. Also, people who raid are concerned they will lose a valuable static spot if they continue playing as their preferred-yet-now-nerfed class.
    You could post this until the end of the world and some people would still never get it.
    I get it - those players are part of the problem, though. They're the ones kicking you out of your static because you suddenly do a tiny bit less damage on your favorite class and slowing the raid down by a tiny amount.

    Quote Originally Posted by Nadrojj View Post
    Most people want to be the best at something. A job that puts up big numbers will draw a lot of players because they want the thrill of putting big numbers up and the admiration of their fellow players. For most of us playing an MMO it's about trying to get the next best thing or being the best at what we do. When that comes under threat people get nervous. For most of us the fun is putting up big numbers,when you take those numbers away, there goes the fun.
    And you don't see this as a problem? Insecurity, big time. You think big numbers = better. This is why we don't have support jobs or jobs with actual utility outside of the trinity in this game. This is the curse of modern MMOs.
    (1)
    Last edited by TheRogueX; 11-19-2014 at 01:04 PM.

  8. #18
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TheRogueX View Post
    And you don't see this as a problem? Insecurity, big time. You think big numbers = better. This is why we don't have support jobs or jobs with actual utility outside of the trinity in this game. This is the curse of modern MMOs.
    Why don't you tell the devs to not put strict DPS checks in endgame fights them. As long as you need a certain amount of DPS to clear fights, you're going to have people who watch the numbers.
    (0)

  9. #19
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorPepper View Post
    how it's so easy and OP.
    Well, it is the easiest melee DPS after all and a little OP for how easy it is.
    (0)

  10. #20
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Rocco View Post
    Because it's how the game was designed, so you can't really blame the player for striving for that 1% stat increase because it's basically what the game revolves around; grind one dungeon to get to the next, and while your in there get that stat increase so you can run that next one. It's a mechanic to keep the people playing since it's how the devs can get your money every month.
    Except it is now hit 50, and if you didn't save up the gear yet from a main get carried through LOTA and ST, do not even bother with full ilvl 50, 60, 70 gear, and heck, only run LOTA once to unlock ST and get carried through that for free ilvl 100 gear. Don't even get me started on the previous broken Hunt system. I WISH what you said was true. A lot of the ilvl 50-90 is just skipped now.
    (0)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

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